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International Conflict MOD Update 4.21
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
*HmS*Wedge
Sun Jan 21 2007
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
IC v4 is here! Below are some of the new things you will see.

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
DF2 Manor and ware house
New Bull & R8Bob terrains
Added 2 missing BHD buildings
A few more desert/snow/jungle options to some stock vehicles
Barb wire fence which causes player damage if you come into contact with it

Skin Changes
Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
Both howitzer types now drive properly (won't flip over so easy)
Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
Both types drive like tanks and have moving treads.
Turrets are allowed to rotate freely
The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
The destructiveness of the nuke has been increased and has a big flash of light when it goes off
The standard howitzer destructive radius has been reduced slightly
The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.





Mortar Changes
Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
Flash bang round: 20 meter radius with same black out time as the hand nade
Illumination round: lights stuff up, duh
White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
A number of weapon sights updated. Check out RPG in particular.
Semi auto shotgun added
Thermite effects changed to look like it is burning for several seconds before causing damage.
Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
Effectiveness of stingers returned to v2 specs
Skip point on gunboat turret fixed
Hit box on OH-58 rotors fixed
Some weapon sounds changed

Known Issues
If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.

Other Map Maker Notes
A number of sounds have been added which are accessible via WAC commands. See [jo]\expansion\ic\Docs\ICDF2 SOUNDs.html
V4 is not compatible with MED. A custom MED has been created which works. See one of the following mirrors for more info:
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