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IC mod V3 released
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
Ugla
Wed Aug 30 2006
Registered Member #1203
Joined: Wed May 03 2006
Location: Norway
Posts: 88
Reposted from Helix Norway

Reposted from Action Inside:


Today the International Conflict MOD team have released their newest version of the MOD, IC v3.2.2 for Joint Operations: Escalation.









IC v3.2.2 Release Notes

* Skins: IC skins totally revamped, some smaller changes to stock skins. IC skins are now country-generic.
* Terrains: R8Bob terrain pack (a big TY to the author for his permission to use), a WWI trench style terrain, a mayan temple style terrain
* Weapons: Thermite grenade (anti-vehicle, also destroys S&D targets), CAR15. A large number of small changes have been made to weapon characteristics for better balance and more interesting gameplay. For example, body armor now has a more significant impact. These changes are not intended to change "the way the game plays". Sniper rifles can no longer kill tanks/APCs. A number of weapon sights have also been modified. Some weapons reskinned.
* Bots: over 40 bots added, including desert and snow bots and bots with different weapons. Pre-existing bots have been changed back to stock behavior (no bots proning on you), but you can still add them to maps. Bot documentation updated.
* Vehicle husks now work (previously would only show on the server host and not the clients). However, they have new ID numbers so you will have to add them to maps. The existing (and non-working) husks are no-tool'd and will not appear in NILE.
* Buildings/objects highlights: power plant, tunnel system, DF2 inspired buildings (most destroyable), large camo nets, power grid pylons, climbable pully, destroyable walls and fireplace
* Vehicles: Desert M1A1 skin modified, jungle T80 added (2 options), 2 more Puma skin options, added 1 desert Ka52
* Flags have been returned to stock (no longer US/Iraq), IC labeled flags are now country-generic.
* Added selector sound to rifles
* Fixed one of the stock graffiti objects that we messed up some time ago.
* OH58 choppers strengthened a bit to make up for the collision box on the rotors allowing you to hit the empty space between.
* IC:BHD Target Building B was missing 3di, fixed
* BHD additions: colombian rope bridge, medevil fortress set, above ground bunker firing wall set
* Green directional arrow for vehicle driving made smaller.






You can download the International Conflict Mod v.3.2.2 for Joint Operations:Escalation over here at Nova-Inside:

* JO:E MOD | International Conflict v3.2.2
* JO:E MOD | International Conflict v2.1.2 to v3.2.2

* NovaLogic/NovaWorld approved & PunkBuster save
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