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DFXMED n00b
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Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*Trevor
Mon Aug 07 2006

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
All variables are by default set to 0 by the game.

Re- download the demo i changed the end

event 0 shows the 1 goal

event 1 group 1(blue player) in area 1(intel location) win goal 1 it goes green onscreen

event 2 show goal 2 delayed 3 seconds

event 3 show opening message - blue player moves out of area trigger 2

event 4 win goal 2 player sits on chair, detected by the WAC it passes the variable to the event

event 5 this checks that goal 1 (event 1) has been triggered and goal 2 (event 4) has been triggered, the original demo used a variable sent to the WAC to end the map so you see the end message, I have changed this to show the in-game end event.

event 6 this is just to show a loose map condition, if you dont kill the bg and you get both intels then you loose.

[ Edited Mon Aug 07 2006 ]
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