Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
All variables are by default set to 0 by the game.
Re- download the demo i changed the end
event 0 shows the 1 goal
event 1 group 1(blue player) in area 1(intel location) win goal 1 it goes green onscreen
event 2 show goal 2 delayed 3 seconds
event 3 show opening message - blue player moves out of area trigger 2
event 4 win goal 2 player sits on chair, detected by the WAC it passes the variable to the event
event 5 this checks that goal 1 (event 1) has been triggered and goal 2 (event 4) has been triggered, the original demo used a variable sent to the WAC to end the map so you see the end message, I have changed this to show the in-game end event.
event 6 this is just to show a loose map condition, if you dont kill the bg and you get both intels then you loose.