Joined: Sun Jul 17 2005 Location: uk,manchester Posts: 41
i place 3 ai next to a blackhawk and set the events and way points up.now 2 ai get in to the heli ,1 takes the pilot seat , 1 takes the minigun ,and 1 stands at the back of the heli not geting in and danceing ....???????
when i shoot the ai the heli takes off as normal,ive tryed to repostion the ai around the heli but the same happens
Joined: Sun Jul 17 2005 Location: uk,manchester Posts: 41
im useing Super puma ,Indonesian heli and useing Indonesian pilots. also do you no of a link that explains what the MEANING for the events does E.G unit teleport,vars etc etc,
Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
Which editor are you using? sorry should have asked earlier. You should be able to attach people to the vehicle by the move unit to unit wac command, but with the DFx med you dont need to use wac commands at all.
I found this for you from a post by sazza which might help you as well.
How to make AI.... Here´s a little helper on how to make 2 AI´s to go to an vehicle (anything will do) and grab the wheel and the Cal50, then they will drive away.
AI 1 =ssn 1 Buggy = ssn2 AI 2 =ssn 3 _________
Event 0: Redirect AI´s to vehicle.
Delay event 5 seconds //Any trigger will do.
Actions:
Redirect SSN 1 to waypoint 125-2 Redirect SSN 3 to waypoint 125-2
Event 1: Attach the AI to Vehicle when inside area 1. (round vehicle)
Delay event 5 seconds /Wont be needed.
Triggers: //All SSN inside.
SSN 1 is within area 1 and SSN 2 is within area 1 and SSN 3 is within area 1 Actions:
Attach SSN 3 to nearest emplaced weapon //Goes to Cal50 Change SSN 1 AI : Find and Use SSN 2 //Goes to Wheel Event 2: Make the Vehicle Go
Triggers:
Event 1 has been triggered xor Group 3 holds Group 4 Actions:
Redirect group 3 to nearest waypoint in list 1 Change Group 3 AI : AI state to Follow Waypoint Redirect SSN 2 to waypoint 1-0 Change SSN 2 AI : AI state to Follow Waypoint Change SSN 2 AI : combat speed = 20 km/h Change SSN 2 AI : patrol speed = 20 km/h