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mogadishu killer
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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saddam
Fri Sep 26 2014
Registered Member #2651
Joined: Tue Sep 21 2010
Posts: 55
anyone else have trouble with this pain in the ass? Just played a map with him and he missed psp A, B and C and ran straight to D. ,,,
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MichaBen
Fri Sep 26 2014
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
Was that on the beach fort map? Only joined in the last moments but I noticed some people way of course there. I placed deathzones all over that map, but it seems there is a small gap of less then 2 meters between the fort outer wall and area trigger of the deathzone. There is no way someone accidentally takes this path, someone must have spend time to map the exact edge of the deathzones in order to cheat his way around the map.

Anyway I changed the map so the deathzone is bigger now and harder to bypass, I don't have time to retest the map though, it is not unlikely that I made some other changes long time ago that I never tested afterwards. But I could send Shadowman this updated version (if he is still running the TR2 server, been so long since I was actively playing this game) so next time people try to take this shortcut they will die screaming.
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*HmS*Cardinal
Fri Sep 26 2014
I am root. If you see me laughing, you‘d better have a backup!
Registered Member #1489
Joined: Sat Nov 11 2006
Location: Münster (Westphalia), Germany
Posts: 1216
Thanks for still taking care! Just send it to support©hardmaps.com
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Website
___________________
Mon Aug 30 2021
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
Capturing progressive spawn points is never an objective of this game. Death zones is a retard solution for a problem you create with poor map design.
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