Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
Until its out im not going to say yes or no, or at leist the demo but I would like to think that it would give us all a game to play that gives us as much pleasure.
Put it this way it is the only contender at the moment that I have seen, Aliens is 4 player coop, Arma 2 is single player 4 person coop story, like COD world at war, which brings us to OFP2 which is 8 player coop and really looks the part.
When you think about it Land Warrior is only 8 player coop and it was ok, granted when there are lots of people all wanting to be in the same server its going to be first come first served then go to another one.
I got very excited about Crysis knowing that it didnt have coop but hoping someone would make a coop mod or crytek would come to their senses and bring it out as an expansion or update but no, so im not letting myself get sucked in again until the game is out and we get to see what its made of.
"history will be kind to me, for i intend to write it" - Winston Churchill
Registered Member #1297
Joined: Wed Jun 28 2006 Location: Sheffield, UK Posts: 383
Taken from CM's forum: It's in response to some peoples concerns over the E3 footage of the game. It contains some nice info.
Hi all,
The below has come direct from the pen of Sion Lenton, Executive Producer of Operation Flashpoint: Dragon Rising. In the below he has addressed a lot of the concerns that some of you have had with the E3 footage you saw, as well as giving you a bit of inside info regarding what went on at E3!
"First of all, Kudos to the Dev Team for a lot of hard work putting this build together, the reaction from the show floor was consistently positive and the queues were long.
I guess its one thing to play a game and be immersed in it and another thing to watch a recording off the screen of some “dumb COD player” (that would be me thank you very much!) playing this level for the benefit of the many press who came to see it.
Please remember we are now in an intense period of balancing and polish.
As you all correctly surmised this is a modified version of the intro/tutorial level running on XB360. The thinking behind this was to make something users could pick up and play, we generally had only 10 minutes to demo the game and so needed something more compact. It is not representative of the main campaign missions which are much longer and more atmospheric/tense/dramatically paced
This mission also has a number of secondary objectives which (if they choose to) the player can attempt, you hear them called out at the beginning
The demo is absolutely definitely on Assisted (Easy) mode
We were next to the Lego Rock band stall, nuff said! After day 2 it did begin to grate a little, however by day 3 we’d lost our marbles and were happily dancing and singing along
These videos do not do our game justice; they are filmed from cameras pointed at a wall-mounted screen, positioned above the screen we were playing on, so the angle wasn;t great. Our game looks beautiful!
The ‘Russian’ fireteam leader is supposed to be Hispanic! I don’t like his voice either, we are re-recording him!
Artillery will make a noise as it falls thru the air (if you’re close enough)
Alex Vestin’s estimates to run the island do not take into account recovery times from sprinting
Sprinting and jogging animations have been addressed; focal point is now more static whilst still retaining the ‘handheld’ impact of footfalls
We are still optimising particle effects, smoke grenades and smoke mortars already last much longer (minutes instead of seconds) this would have been easily observed if I had set one off
Time of day/lighting/colouration/balancing etc. Call it what you will is under constant review
Reload animations; not final speed
I enjoy the occasional banana, but I’m more of an apple man
Darth Eclipse, I recall meeting your dad, he must have been the guy who ‘Had to play this game and report back’
Artillery times were faster for the demo
Bottom right of the map = Time of Day
Everyone has exploding red barrels, and I mean ‘everyone’. (I checked )
Last comment on the barrels, they are not one shot explosions, often in the demo I would need to fire a couple of bursts to get it to explode
There is definitely distanced based sound delay, im surprised you didn’t notice it! (must have been the Jackson 5)
Weapon sway is in, but wasn’t in E3 build
The build did not lag, I refer you the filming methods
The guns sound like the real thing, I’ve compared both, trust me. The sound in OF: DR is fantastic, youtube does not do our awesome audio dept justice. The recent sound team updates give you a glimpse at the amazing work they are doing on the game
Muzzle flash differs for every weapon
The command radial is 3 layers deep, you only see a fraction of it in the video and it is context sensitive
If you want to know what hardcore really looks like, look out for an upcoming video dedicated to the hardcore mode
The USMC turned up and enjoyed seeing the game in action and so did the Army (obviously they thought they should have their own game as well ) This is my favourite bit:
My personal highlight of E3? Watching half a dozen infinity ward devs queuing to play OFP:DR
I hope this info is of use to you, we most certainly do read and discuss the forums (when we have time) please bear that in mind next time your about to press submit I’d like to thank you all for your comments. We try to take as much on board as we can however we are approaching the end of development so time and resource is very precious.
It seems the reaction on the whole has been very positive and this is a real shot in the arm for the whole dev team.
Oh, one more thing, I’ve just been informed we have been nominated for best PC shooter of E3.
Joined: Sat Dec 20 2003 Location: Ontario, Canada Posts: 2646
The problem with these new games is you really need a kick ass system and graphics to get the full enjoyment out of them. Look at ARMA2 - all the vids showed really nice graphics, but as we've learned you need a really high end graphics system to be able to get the full resolution. And it automatically reduces the graphics for internet play - which rather sucks.
Of course it comes down to the game engine as well. If Flashpoint has a really good engine, graphics isn't quite the issue. It will be interesting to see it when it comes out. Looking forward to it.