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how do i
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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DOL
Sun Aug 21 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
make AI run.i no its sumat like (ssn3177,kph)but i dont no the right command HELPPPPPPPPPPP.
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*HmS*Wedge
Sun Aug 21 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Is this so they are on patrol following waypoints DOL ?
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DOL
Sun Aug 21 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
yes sorry AI running to a waypoint ,after a AI is dead ,im useing nile editor,
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*HmS*Trevor
Mon Aug 22 2005

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
You first have to create a waypoint list,place the waypoints in the map, click the waypoint tag,create a new waypoint list then select each waypoint in order,next go to events and create a trigger event, select the ssn you want to move and select catagory - units and unit to waypoint then from the list of waypoints select the correct 1.

A bit rusty with Nile LOL, would suggest www.novahq.net as a good reference site
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DOL
Mon Aug 22 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
thanx Trevor ,
i no how to set up all the waypoints and how to attach them to it ,all the events work fine and the AI follow the waypoints ,i just need to no the wac command to make em run... (21)
BUT THANX
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*HmS*Trevor
Mon Aug 22 2005

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
never seen that in an event, they only run when they are alert ,ie set to state red alert, I know that they seem to be more agressive when you use the DFX editor
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matlin
Tue Aug 23 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
DOL wrote ...
thanx Trevor ,
i no how to set up all the waypoints and how to attach them to it ,all the events work fine and the AI follow the waypoints ,i just need to no the wac command to make em run... (21)
BUT THANX


ssnpspd(AI,kph) for patrol speed and
ssncspd(AI,kph) for combat speed.
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