Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
You first have to create a waypoint list,place the waypoints in the map, click the waypoint tag,create a new waypoint list then select each waypoint in order,next go to events and create a trigger event, select the ssn you want to move and select catagory - units and unit to waypoint then from the list of waypoints select the correct 1.
A bit rusty with Nile LOL, would suggest www.novahq.net as a good reference site
Joined: Sun Jul 17 2005 Location: uk,manchester Posts: 41
thanx Trevor , i no how to set up all the waypoints and how to attach them to it ,all the events work fine and the AI follow the waypoints ,i just need to no the wac command to make em run... (21) BUT THANX
Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
never seen that in an event, they only run when they are alert ,ie set to state red alert, I know that they seem to be more agressive when you use the DFX editor
Joined: Wed Apr 13 2005 Location: Stockholm, sweden Posts: 66
DOL wrote ... thanx Trevor , i no how to set up all the waypoints and how to attach them to it ,all the events work fine and the AI follow the waypoints ,i just need to no the wac command to make em run... (21) BUT THANX
ssnpspd(AI,kph) for patrol speed and ssncspd(AI,kph) for combat speed.