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Joint Operations Update
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Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*Wedge
Thu Feb 12 2009
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Well im really surprised with them bringing out this update, really, really surprised!

Taken off Nova-Inside

NovaLogic is also testing new .exe files out for Joint Operations.


WARNING: Must be PC experienced, unfinished executable!


Note: This EXE will force a vidtest.



For those technical enough to back up their current EXE and copy this one to the right folder, you can test it out for us. It's intended to be compatible with the current EXE and offers a few new features and improvements. Pending the test results, these changes will become available as a regular update.



http://files.novalogic.com/JOTR/JointOps.exe

This EXE is testing...



Improved Squad Tag Display

Sorting by Squad Tags at end of game stats

New Server Sync code to reduces yanks and glitches

Some enhanced moderator features

Overall Optimizations

New DM, KOTH top player HUD display

800x600 large map fix

New Resolutions 1440x900 & 1920x1200 & 1680x1050

Aspect Ratio correction on sights for wide screen



Notes: If you have any issues moving, delete PLAYER.SAV file.

[ Edited Sat Feb 21 2009 ]
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MichaBen
Thu Feb 12 2009
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
Been using this for a few days, didn't notice many differences, except for this one:



Bots that have not been given a name seem to have random names like in single player maps now, before I saw them all being called "bot". This happens both in LAN and Novaworld, as I also saw this in the Hardmaps ESC server.

Also I noticed some new wac commands being included: ptext, pconsol, pwave, onptick and auto.

[ Edited Thu Feb 12 2009 ]
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Kovoet
Thu Feb 12 2009
Kovoet
Registered Member #1666
Joined: Thu Mar 29 2007
Location: London
Posts: 445
I did warn you guys about updates and theres more to come
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=LND= Exup
Thu Feb 12 2009
Exupgenesis
Registered Member #1649
Joined: Sun Mar 18 2007
Location: Austria
Posts: 340
finally i can play on full resolution, looks better then before, more smoth gameplay, just like a new game
only a little bit laggy sometimes, maybe its my machine, but overall ok
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*HmS*Wedge
Thu Feb 12 2009
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
This isnt an update you have to install now, just something that will be out officially at some point.

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Kovoet
Fri Feb 13 2009
Kovoet
Registered Member #1666
Joined: Thu Mar 29 2007
Location: London
Posts: 445
Uploaded it and must say the gfx on 1680x1050 is much better
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*HmS*Trevor
Fri Feb 13 2009

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
But a warning to all hosts

DO NOT INSTALL ON YOUR HOSTING PC


Ambostats does not work with this "update" and the writers of this stats program are no longer playing JO
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MichaBen
Fri Feb 13 2009
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
It seems that moving to the side has been changed, rather then moving only a tiny bit when you press A or D, you now take a full step. This makes it very hard to look around a corner, as taking a full step might expose your full body making you an easy target for the rebels. Died quite a lot already cause of that since the update.

[ Edited Fri Feb 13 2009 ]
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=LND= Exup
Fri Feb 13 2009
Exupgenesis
Registered Member #1649
Joined: Sun Mar 18 2007
Location: Austria
Posts: 340
MichaBen wrote ...

It seems that moving to the side has been changed, rather then moving only a tiny bit when you press A or D, you now take a full step. This makes it very hard to look around a corner, as taking a full step might expose your full body making you an easy target for the rebels. Died quite a lot already cause of that since the update.

hmmm... i thought it only happens to me and lastboyscout on ic-server, it happens sometimes every 2nd or 3rd step, its really hard to look arround the corner, and on self-devense v3? wow i died a lot without cover of a corner lol
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=LND= Exup
Fri Feb 13 2009
Exupgenesis
Registered Member #1649
Joined: Sun Mar 18 2007
Location: Austria
Posts: 340
Koevoet.UR wrote ...

Uploaded it and must say the gfx on 1680x1050 is much better

playing on full hd res
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*HmS*Wedge
Fri Feb 13 2009
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
The lag like extra step has been reported by others on the Novaworld forum, remember this is a beta and not a finished version.

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True
Fri Feb 13 2009
Registered Member #1173
Joined: Fri Mar 24 2006
Location: germany
Posts: 26
*HmS*Trevor wrote ...

But a warning to all hosts

DO NOT INSTALL ON YOUR HOSTING PC


Ambostats does not work with this "update" and the writers of this stats program are no longer playing JO


This will happen shortly. I think Nova will force the BETA test to get the new Squad functionality working, the ppls paying for it. I was suprised that so many ppl paying for Gold membership, but thats a fact.

If someone could contact the programmers of AMBO and get the original code i could have a look and may create an update for. Its made in VB6 and i am quite good in it.
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=LND= Exup
Sat Feb 14 2009
Exupgenesis
Registered Member #1649
Joined: Sun Mar 18 2007
Location: Austria
Posts: 340
*HmS*Wedge wrote ...

The lag like extra step has been reported by others on the Novaworld forum, remember this is a beta and not a finished version.

should be called "monaes-mod" -> "maybe-or-not-an-extra-step"- mod lol
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MichaBen
Fri Feb 20 2009
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
A new patch, 1.7.0.7, is out not on novaworld2 forum. Will go and test it now to see if the problems of the previous patch are fixed now.

Ok played 1 map with it in TR2 server. Side step problem has been fixed, however wac scripting is messed up, getting text messages like "loktone.wav" rather then that it plays the wave file, getting text messaged with "0" behind it like "visit hardmaps.com 0" while text messages that do need a number after it appear like "Number of patrol boats left:". So it seems text, text# and wave wac scripts are mixed up in this patch.

[ Edited Fri Feb 20 2009 ]
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*HmS*Trevor
Fri Feb 20 2009

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
http://www.novaworld2.com/index.php?idtag=499f4065de0c7&do=/public/forums/display_topic/id_2947/
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