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Joint Ops Reality Update
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*Wedge
Thu Oct 09 2008
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
The guys over at Psyphon games are working on an update that fixes and resolves alot of the issues people have had with the reality mod.

Below is what they have been doing so far, the update is aparently quite close to being released.

Just thought we'd let you know the status of the current update.

* All weapons now have modified bullet spread (you'll love it).
* Anti-Vehicle mines now working.
* Satchels explosion range/size reduced.
* Password at map server screen now works properly.
* Code modified to inhibit shooting own team members from within vehicles (testing will confirm).
* T80-50Cal & M1-50Cal wrong position when sighted fixed.
* Jeeps speed now relative to other vehicles.
* Avenger parked on FARP caught fire before reload was complete, now fixed.
* Basement doors now able to be destroyed .
* Large Cargo Ship with Interior now blow up on map start. (Still destroyable though.)
* Bullet spread added to slug version of shotgun.
* Shotgun buckshot spread modified.
* Destroyable Walls, can now be shot through and walked through.
* Error Message "You have been disconnected for having an incompatible version of JO. Please go to BRUTALARTS.COM" changed to read "Please go to Psyphon Games".
* Basement for embassy building added.
* BHD Olympic Hotel, PSP changed to the building with interior.
* Option to choose 'US' in 'country' section of the hosting screen, fixed.
UPDATE: (17-10-08)
* Target objects now destroyable (with player collision).
* Armed Huvees now have doors and extra detail.
* Compass now with larger detail.
* Various foliage collision modified.
* Portable generator now destroyable.
* Many vehicle characteristics tweaked.


[ Edited Sun Oct 19 2008 ]
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=LND= Exup
Thu Oct 09 2008
Exupgenesis
Registered Member #1649
Joined: Sun Mar 18 2007
Location: Austria
Posts: 340
hmm..some nice fixes
satchels explosion range/size is one of the important for me lol
i hope it will be released soon
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MichaBen
Thu Oct 09 2008
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
I know how you feel, I also blew myself up quite some times with a satchel. Also the armories get blown up when you use a satchel to close as well in this mod, which can be really a pain as sometimes there is no way to blow the target without blowing the armory as well. Maybe with less powerful satchels the armory will stay alive in the future.
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=LND= Exup
Thu Oct 09 2008
Exupgenesis
Registered Member #1649
Joined: Sun Mar 18 2007
Location: Austria
Posts: 340
yep, saw it in tunnel life, armory gone, must go back to start for reload :(
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*HmS*Grimm
Fri Oct 10 2008
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
But still it's the best mod for JO, other mods are far far behind. I can't wait for the update too!!
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NUT ACE
Fri Oct 10 2008
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Hey....thats why they call it reality...If I blow up a case of guns in real life...they are gone as well
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*HmS*Grimm
Fri Oct 10 2008
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
Too bad it's not popular as IC
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