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Novaworld Down (scratch that its back-up)....
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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PLAzmA
Sat Jun 25 2016
Registered Member #2421
Joined: Sat Aug 01 2009
Posts: 28
Not sure if anyone checks/reads here still, but it appears nova worlds server is down... :(

NWEC42 error code.

(dont want to read it all and just want to play again... skip to the end of this post).

Having a long search, it appears novalogic has been vocal as ever about any issues and scheduled maintenance (ie not very much or at all)...

I found this: This on novaworld2.

Which due to site policy requires a login to see, it reads:

https://community.automatic.com/automatic/topics/the-community-will-be-down-for-scheduled-maintenance-t his-friday-june-24-2016-starting-at-7pm-pdt

Thats it....

Which is a link to a page that doesn't work it appears the correct link should be :
https://community.automatic.com/automatic/topics/the-community-will-be-down-for-scheduled-maintenance-this-friday-june-24-2016-starting-at-7pm-pdt

Im not sure if novalogic have any connection with automatic.com at all, at least i couldn't find any connection....

Last post from nova on bookface (2014):
https://www.facebook.com/NovaLogic/

Last post from nova on twitser (2015):
https://twitter.com/novalogicinc?lang=en-gb

Last announcement for service status on novaworld2 (2014):
http://www.novaworld2.com/index.php?idtag=576e76015b624&do=/public/forums/display_forum/id_65

Someone made a suggestion (guess) novalogic maybe folding (this month) here:
http://www.novaworld2.com/index.php?idtag=576e7675be1a8&do=/public/forums/display_topic/id_11799

There is also this from 2015 suggesting nova was basically running cash dry after failing to sue microsoft and activision (see post 24):
http://www.neogaf.com/forum/showthread.php?t=1143590

They released an update for F-22 Raptor late December 2015, and apparently the trade mark on some of the names was also extended on some titles in the last 12 months...

However there has been growing rumours since last year that novalogic would close up shop:
http://www.novahq.net/forum/showthread.php?t=47874
http://forum.worldofwarships.eu/index.php?/topic/53446-bcu-british-commando-unit/
http://www.deltaforcebandits.com/modules.php?name=Forums&file=viewtopic&printertopic=1&t=750&start=0&postdays=0&postorder=asc&vote=viewresult
http://www.awmod.com/board/showthread.php?t=2640
http://www.novaworld2.com/index.php?idtag=576e89d5c9f65&do=/public/forums/display_topic/id_11799/page_1#r183565

So there you have it, im not suggesting nova is closing or has closed up shop, but considering its been a year since they made any public announcement its anyone's guess whats actually going on, that combined with the fact novaworld was rumoured to be hosted in some guys garage for the last few years... it might be after all.

All i know is the update servers still appear online, so its just the main novaworld login server(s) that are currently dead.

If i find out more i will post back here, does anyone else know some more news?

So until (if it ever) comes back, we will need to use tunngle to continue to use join ops:
http://www.awmod.com/board/showthread.php?t=2640

If it really is the end (the timing would be right if the above was true), would hardmaps please consider hosting using tunngle instead ?

https://www.tunngle.net/en/
Alternative download here:
http://www.techspot.com/downloads/5498-tunngle.html

Alternatively hard maps could consider hosting their own VPN server, it would be a simple thing to throw together an openvpn server config that was used for jo traffic only (no default gateway)...

There is also Game Ranger:
https://www.gameranger.com

I suggest if it really is the end we make a decision what to use...

Update: Scratch that its back.... hopefully its back for a while, i will leave this post here as if it suddenly vanishes again, it maybe useful to others to know about tunngle :)


[ Edited Wed Jun 29 2016 ]
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Kovoet
Sat Jun 25 2016
Kovoet
Registered Member #1666
Joined: Thu Mar 29 2007
Location: London
Posts: 445
Can use tuungle
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Kovoet
Mon Jun 27 2016
Kovoet
Registered Member #1666
Joined: Thu Mar 29 2007
Location: London
Posts: 445
It's back up and running
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*HmS*Wedge
Mon Jun 27 2016
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Novalogic wont go on forever but until it does close down for good, and who knows when, we will just host away as normal or until our servers or us break down!

We will look into alternative ways of hosting but to be honest I cant see too many players using an alternative (would be nice to be wrong) and there is not much point in us using resources which cost money when only a few would play, I know that sounds harsh and like I say it would be nice to prove that theory wrong but having done this for a long time now we kind of get to know what will probably happen.

Lets just hope Nova keep the servers up or hand them over to someone else that would for the die hards among us!
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*HmS*Cardinal
Mon Jun 27 2016
I am root. If you see me laughing, you‘d better have a backup!
Registered Member #1489
Joined: Sat Nov 11 2006
Location: Münster (Westphalia), Germany
Posts: 1216
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Kovoet
Tue Jun 28 2016
Kovoet
Registered Member #1666
Joined: Thu Mar 29 2007
Location: London
Posts: 445
You lot I am so grateful keeping your servers going. My free time has been brilliant and enjoyable because of your servers. Thank you so much.
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PLAzmA
Tue Jun 28 2016
Registered Member #2421
Joined: Sat Aug 01 2009
Posts: 28
The cheapest (completely free) way is rocking your/are own (assuming the existing hosts have sufficient ram) is to possibly have a linux vm running and to rock an openvpn server (which would not really be creating more traffic/load for the hosts than they already have) and wont cost anything for additional hardware, as virtualbox and linux are both free (assuming the host machines support Physical Address Extension (PAE) at cpu level.

This would essentially create a subnet for the users to connect into (communicate using) which would have no default gateway (no internet access) and no access to the hosts own local area network.

Alternatively a good quality dd-wrt or wrt router with openvpn support would also work, additionally a rasberry pii would also work.

Assuming all the hardmap servers were hosted on the same lan one vpn would rock the lot.. if not it would be a case of picking which vpn server you wanted (to connect onto where ever the server was hosted).

This is essentially the way things like tunngle work, connecting you into a lan subnet (without giving you a default gateway), however unlike tunngle where the game servers are other clients on the network, you would instead use iptables on the linux host to allow the jo server on the firewalled subnet below to pass the relevant ports across from the jo server/host.

Or (just like tunngle) one person would host the vpn solution (or it could be done by a rented vps, but this would cost) and then the other servers would just connect in as clients, although this would introduce additional latency and all hardmaps servers would be relayed through one host, so it would need a reasonable low latency bandwidth)... but it essentially a mirror of the way tunngle works.

It could be setup so everyone just logged in with the same user name to save on administrating a user for each user, or if you prefer someone would need to create a user for everyone... this would then give you the ability to kick bad users for good, but someones going to need to administrate the users.

Tunngles ok, but its advert galore and pay for past a certain stage, so going forward everyone (hardmaps admins) need to either agree on what system to use, or consider as i say rocking their own.

So if one of the admin/server operators wants to at least test going down this route, i would be more than happy to lend a hand setting up a test.

It really sux they never wrote in a command line for Joint Ops so you could just pass it a sever ip... it would make things so much easier.

So solutions i propose are:

Rock your/our own OpenVPN (note various ways to go about it depending on requirements):
https://www.google.com/search?q=openvpn+how+to+host+lan+games&oq=openvpn+how+to+host+lan+games

Tunngle (full of adverts and costs past a certain point).
https://www.tunngle.net/en/

Game Ranger (essentially the same as tunngle, ive never tried it)
https://www.gameranger.com/

Hamachi (free upto 5 connections, $49 a year for upto 32 clients or $199 per year for upto 256 clients)
https://www.vpn.net/

[ Edited Tue Jun 28 2016 ]
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