10/13/2026 [23:18:37] GMT Home .:. Logout
Forums
Hardmaps.com :: Forums :: HardMaps Public Forum :: The Living Room
 
<< Previous thread | Next thread >>
Ultimate COOP/AAS
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
*HmS*Soza
Sun Oct 21 2007
If my spelling is bad blame my English teacher
Registered Member #1713
Joined: Fri May 11 2007
Location: Denmark
Posts: 365
I know theres Some comments on this subject in the thread called: Another AAS Event

please read the comments made in the thread: Another AAS Event!!!!!

But i think this deservs a thread of its own.

When im thinking COOP im thinking AAS This must be the ultimate form of coorporatin a team can enjoy to play against other REAL ppl instead of bots.

I would really like it if there was a vt only team, would be nice if someone was given the command of that team to take on the challenge of another AAS team.

Dont take this as an offence to the hms squad, its just my opinion about what the ultimate form of coop is........



Cu all on the battlefields
Soza


[ Edited Sun Oct 21 2007 ]
Back to top
*HmS*grunt
Sun Oct 21 2007
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
Your definition of COOP is incorrect.

True coop gaming is a group against the AI of the computer or game. Its always been defined that way. What you are describing is called Competitive Multiplayer gaming.

See the Wikipedis definition of Coop.
Back to top
*HmS*Blood
Mon Oct 22 2007
HmS.Blood
Registered Member #455
Joined: Mon Jan 10 2005
Location: Denmark
Posts: 1812
AAS is great fun, but you have to remember hardmaps is a coop squad.

The commend structure you are describing is actually been practised by all members of this site international conflict All their comminity is build up on command structure.

I almost tried it myself.. but realized that allthough i like AAS very much, my heart beats for coop.

I think when we play our events in AAS we should stay on having fun and not take it too seriously..

But you´re right, im sure command structure isnt bad at all..

emagine a real war without it..

*when we play on tankbattle we dont really have a command stucture, but we communicate positions of enemy and hot areas VERY much..

[ Edited Mon Oct 22 2007 ]
Back to top
SIR BRUTAL p4f
Mon Oct 22 2007
TRUE VIKINGS DIE IN COMBAT, AND GOES STRAIGHT TO VALHALLA
Registered Member #1588
Joined: Sat Jan 20 2007
Location: Home of true VIKINGS
Posts: 154
*HmS*Blood wrote ...

AAS is great fun, but you have to remember hardmaps is a coop squad.

The commend structure you are describing is actually been practised by all members of this site international conflict All their comminity is build up on command structure.

I almost tried it myself.. but realized that allthough i like AAS very much, my heart beats for coop.

I think when we play our events in AAS we should stay on having fun and not take it too seriously..

But you´re right, im sure command structure isnt bad at all..

emagine a real war without it..

*when we play on tankbattle we dont really have a command stucture, but we communicate positions of enemy and hot areas VERY much..


YEP BLOOD m8, and thats called C.I.R. = combat information relaeing, and VT is in here the best tool for that, i agree. Command structure, demands millitary inlinement, been there, done it, VT is the most fun, and i can do what i want, thats called freedom,,,
Back to top
*HmS*Soza
Mon Oct 22 2007
If my spelling is bad blame my English teacher
Registered Member #1713
Joined: Fri May 11 2007
Location: Denmark
Posts: 365
I rest my case!!

To Grunt
As i said this isent to be seen as an offence to anyone.
Just thinking of coop in a another perspective.

To blood.

I Know that Harmaps is a coop squad just didnt realize that there was Such a fine line between to types of coorperation.

When this is said I still love it here on hardmaps, Im all in for coop!

Soza
Back to top
*HmS*Blood
Mon Oct 22 2007
HmS.Blood
Registered Member #455
Joined: Mon Jan 10 2005
Location: Denmark
Posts: 1812
hmm then i maight have misunderstood you, thought you were talking about commandstructure in aas..

then again, what to expect when to danes try to communicate in someone elses language.. LOL

dont be offended m8, we are just talking here...

like brutal says : freedom of speach.
Back to top
*HmS*Soza
Mon Oct 22 2007
If my spelling is bad blame my English teacher
Registered Member #1713
Joined: Fri May 11 2007
Location: Denmark
Posts: 365
*HmS*Blood wrote ...


then again, what to expect when to danes try to communicate in someone elses language.. LOL

LOL

I dont want it to be a game of fun spoiling. Just thinking it would be nice if one or two guys had the overview of the team thats all.
Back to top
*HmS* Rambo Rob
Sat Oct 27 2007
Registered Member #594
Joined: Wed Apr 06 2005
Location: United Kingdom, Wales
Posts: 236
Dont Go Down That Route Soza, They Wont Understand M8 LOL Happy Gaming
Back to top
SIR BRUTAL p4f
Sun Oct 28 2007
TRUE VIKINGS DIE IN COMBAT, AND GOES STRAIGHT TO VALHALLA
Registered Member #1588
Joined: Sat Jan 20 2007
Location: Home of true VIKINGS
Posts: 154
*HmS* Rambo Rob wrote ...

Dont Go Down That Route Soza, They Wont Understand M8 LOL Happy Gaming

And U do?,,, lol
Back to top
*HmS* Rambo Rob
Sun Oct 28 2007
Registered Member #594
Joined: Wed Apr 06 2005
Location: United Kingdom, Wales
Posts: 236
What?
Back to top
*HmS*Soza
Tue Nov 13 2007
If my spelling is bad blame my English teacher
Registered Member #1713
Joined: Fri May 11 2007
Location: Denmark
Posts: 365
okay u guys I have had an enligthment, played at international conflict homepage, one map was yelled at for jumping into a tank when i was a medic almost got myself kicked out for that lol.

So I now understand why u guys dont want to play that way, I DONT EITHER
Back to top
 

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
All trademarks are copyright their respective owners.
This site is best viewed using 1280-1024 screen resolution.
{THEMEDISCLAIMER}
Render time: 0.0961 sec, 0.0218 of that for queries.