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Making vehicles move
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*Wedge
Mon Aug 09 2004
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
The Infamous 'Making Vehicals Move'

Making Vehicals Move In DF:LW & DF:TFD

1. Create Your Map
2. Place a vehical on your map
3. Go to the top tool bar. Find 'edit'. Under the menu find groups. On the left choose a number and write what you want to call your vehical
4. Press ok
5. In 'edit' find waypoints. Choose a number and write what you want to call your waypoint route. (If you don't want it to loop check in 'waypoint doesn't loop')
6. Press ok
7. Now place your first waypoint, right-click and Choose 'Item Attributes' in the waypoint window select your waypoint list. On the side since it's the first waypoint put a zero.
8. Create another waypoint, click 'Item Attrubiutes' choose the waypoint route and change it to number 1 (Continue until you're finish)
9. Place your startplayer, right click and choose 'Item Atturbitues' in Group select '1 - Blue ..' Press Ok. Unselect All.
10. Now click edit and click 'events'
11. Double click new Trigger
12. In Tigger Type choose 'Groups'
13. In Trigger Conditions choose 'Any Alive'
14. In groups choose 1 - Blue Player
15. Double Click on 'New Action'
16. In action type choose group velocity
17. In group choose your vehical
18. In velocity set how fast you want it to move.
19. Double click on the second New Action and Choose 'Redirect Group To'
20. In Group choose your vehical, in waypoint list choose the waypoint route.

You can do the same with a helicopter just edit the Z-Value
(30)
[ Edited ]
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