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Gimpy762
Thu Mar 12 2009
Registered Member #2052
Joined: Wed Mar 19 2008
Posts: 20
Hi guys. I was wondering what's the biggest map that a person can make? And how big would be to big?
The reason is that I want to know is that I'd like to make a map based on personal experince.
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MichaBen
Thu Mar 12 2009
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
For which game, and what do you mean with big? Big as in lots of objects, or big as in large area? I don't know about other nova games, but for JO you can use an area of about 16 by 16 km (you can go further to 65 km, but tiles will not work correctly anymore then).
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Gimpy762
Thu Mar 12 2009
Registered Member #2052
Joined: Wed Mar 19 2008
Posts: 20
Cool, thanks... I meant both, I've just started a map and curious thanx. It's JO...
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*HmS*Trevor
Thu Mar 12 2009

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
What are the limits to the types of objects?

Here are the limits as they stand now:

MAX: at all 1200 ! (showing objects)

Waypoint Lists : 128 / 122 to use
Waypoint in one List : 32

Markers at all: 768

Triggers: 128 / 99 to use

Teleport Targets: 255

Organics: 235

Vehicles, emplaced weapons, and some dynamic items: 1200

Decorations, buildings, foilage: 1200


there are not really a rule for total objects ! its really much stuff what influence the limit.
its only a guide line.
together with non showing objects you also can sometime go up to 1700 objects.
watch your texture memory ! many different object types need much memory.
AIs, Vehicle, Effects some dynamic objects need much memory !
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NUT ACE
Thu Mar 12 2009
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
For other limits on building maps you can take a look here...

Map limits

NUT ACE out...
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*HmS*Ranger Six
Fri Mar 13 2009
*HmS*Ranger Six
Registered Member #19
Joined: Mon Dec 22 2003
Location: griffin, ga, usa
Posts: 1157
!!!!!!!!!!!!!!!!!!!!
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Gimpy762
Fri Mar 13 2009
Registered Member #2052
Joined: Wed Mar 19 2008
Posts: 20
Thanks for the help guys...
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MichaBen
Sun Mar 15 2009
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
One more thing, there number of buildings, people, etc are the absolute maximums. Depending on the construction of the map, sometimes you can push the limit with 1190 static objects and 240 AI, while with other maps 400 objects and 100 AI is causing the map not to work correctly. When you are creating lots of buildings yourself using modular objects like with the concrete docks and the Indonesian walls and filling those buildings with AI, you will hit the limit earlier then when you are making large outdoor maps with mostly banyan trees and a building once in a while.

When you reach that limit, AI will no longer be able to attach to mounted weapons on vehicles, the mounted weapons no longer show up in the HUD (pressing shift+2 to switch to the gunner position in an APC will place you as passenger instead), vehicles will start falling through objects and later players and AI will start falling through objects as well. So test your layout often to see if this happens.

The problem doesn't have to do with how many objects you used, but with how close to each other they all are. In a test map, having 342 concrete dock pieces worked, adding 324 scattered paper objects on them as decoration caused helis to fall through the dock pieces in a test map, after moving the papers off the dock pieces everything worked again. Another test, adding 120 more dock pieces next to current one: no problem. Moving the 120 newly added more dock pieces directly above and below current ones: collision failure.
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