Joined: Mon Dec 22 2003 Location: griffin, ga, usa Posts: 1157
form what ive been told and tried teleporting does not work in nile, but!!!
you can have the same effect as teleporting for enemy ai
set someting for them to use as a marker for where you want them to "teleport" to....then place the bgy way out of the way...then on your "trigger" have the bgy move to the item (ssntossn). on the trigger he magicaly appears on the item as if he teleported there.
some guys have used 50 cals as teleport targets and some have used chairs then released the chairs (may even get chairs to disappear after ai sees the players) got to get to testing this, but figured i would post it along with the novaworld post i got it from joint ops+ nile---topic:Teleport Target Work Around FOUND.
Joined: Mon Dec 22 2003 Location: griffin, ga, usa Posts: 1157
ok thanks meken
it would be nice if more would "share" little things like this with the rest of us, thing like what does not work... i mean what the sence of having to but you head agains a wall over and over only to find out what you thought would work wont.
Joined: Tue Mar 23 2004 Location: Stockholm Sweden Posts: 541
if never() and (ssnride(132127)) then //New Event KillSSN(8142) SSNSpawn(8142,4)
if never() and (ssnride(132132)) then //New Event SSN2SSN(8142,73675) endif
this is the command we made in the tunnelmap. 132127 are a pice of the tunnel.. when player are there, the bg die. 132132 are the second pice of tunnel.. when player are there, the bg spawn and take the 50cal (73675)
easy..yepp.. when 2 brains work as one lol <span class='smallblacktext'>[ Edited Mon Apr 25 2005 ]</span>
Joined: Sat Dec 20 2003 Location: Ontario, Canada Posts: 2646
Thats what we have the forums for m8 - just ask your questions here - the Ghengis and others are happy to pass on their knowledge on how to make impossible maps.