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[moved] Railway map
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*NON
Tue Oct 19 2004
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
I was thinking of a map with a rail way that you have to capture! with moving tucks next to it and a town in the midle and that sort of stuff.
I already made the railway that you could see in another map i have made, and i want to use it in this map. I will get a start and we can have a look when I'm around (42)
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Hardmaps Administrator
Fri Oct 22 2004

Registered Member #1
Joined: Fri Dec 19 2003
Posts: 75
What you could do non is make an station, and what would be even cooler is let the train drive in the station as blue team comes in an area trigger, then put on de wagons of the train a lot of bg`s ;)

sounds good to me
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*HmS*NON
Sat Oct 23 2004
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
But then I have to use DF2 objects and we can't put that on public can we? And also can I use exp-terrains on public?

The last question I have is can you help me with the z-values because I don't get it right! (17) (76)
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*HmS*NON
Sun Oct 24 2004
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
I really need some help on my map, I cant make the train stop at the final station and only the loco is driving and the boxcars are not moving! (19)
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Deep Six
Mon Oct 25 2004
Registered Member #60
Joined: Tue Jan 13 2004
Location: Milwaukee, Wisconsin U.S.A.
Posts: 674
You've got a working railway/train without using Df2 graphics? I want to throw my brain in the ring for you with the stopping/movement problem, but I'm not clear on the set up? Is the whole thing custom?
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Hardmaps Administrator
Tue Oct 26 2004

Registered Member #1
Joined: Fri Dec 19 2003
Posts: 75
oke stopping problem fixed.
only 1 thing thats to bad is that you can only let the locomotive drive and not the wagons.
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