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NILE and JOMED Coop
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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matlin
Mon Aug 29 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
If you've used NILE you've probably noticed that some items can't be used because they can't be created, here's a little tip on how to get some of the stuff working.

I wanted to use the Ruin underground room but NILE can't add it to the map, I had tried JOMED and felt it to be too hard to use but I noticed that I could add the underground room using JOMED so I started a new map using JOMED and added the room (It's called something like underground_for_lfp2b or something like that). I saved the map and opened NILE, imported the .mis and what do you know... the room was there, not only in the map but I could add a new room from the palette as well.
As a bonus, some other stuff got "unlocked" as well, like the Buoy. The runway lights are still a mystery though.

I fell a bit discouraged with all the problems regarding the new update but map making is still fun so I'll keep making my half done maps. (39)
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DOL
Mon Aug 29 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
I played a few maps with some map makers after the jo update.

The first STREET MUGGERS made with DFX editor(works fine)
The second RABID LUNNYS made with Nile(AI waypoints are there but not there ,they are something like a wp but the go where every ,respawners respawned a few extra times.
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*HmS*Wedge
Mon Aug 29 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Yup we have had to go through the entire map list on the servers to make sure they work now, had to remove a few good maps because of the update, and as they are not ours we cant fix them.

One good thing is the stats now work, med saves and a whole load of other things now get recorded (47)
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