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IC4 Update comming soon
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
*HmS*Wedge
Wed Apr 25 2007
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
The latest news from the International Conflict MOD team have been released a couple of days ago.

The International Conflict MOD team have been working on a update for IC4, the update is in beta testing at the moment.

Addressed problems in the current IC4 build:
Wesels being as strong as tanks
Wesel SAM System updated (removed green sight, adjusted zoom, can only fire with lockon and increased rate of fire)
SideWinder Tiger air to air birds using correct ammo type (at present set to hand held Stingers and not SideWinder ammo)
SideWinder Little Bird / Nb0-105 air to air birds using SAM ammo instead of Stinger Ammo

Othere Updates Ammo/Weapon/Items:
Updated 5.56mm ammo, 7.62mm ammo, P90 ammo and shotgun Ammo.
Updated RPG round, updated AT4 round (reduced effective range 350m for RPG / 500m for AT4) increased Blast area for RPG.
Added new ammo file for Hellfire (slightly reduced damage).
Increased minimum blast Area for Stinger, SAM and SideWinder.
Increased damage of frag mortor round
Increased burn time for tanks when fires.
Updated what weapons will damage what vehicles.
Increassed P90 rate of fire.
Added aprox 2 sec delay between each Hellfire round fireing, upgraded Apache/KA52 and Tiger armor, so that small arms fire of 7.62mm or below will not damage attack chopper.
Infantry Weapons:
Updated 5.56mm Ammo, 7.62mm Ammo, P90 Ammo and Shotgun Ammo.
Updated RPG Round (Reduced effective range Approx 350m for RPG and Increased Blast area for RPG).
Updated AT4 Round (Reduced effective range Approx 500m for AT4).
Increased P90 Rate of fire.
Increased Damage of Frag Mortor Round (Will Only Destroy Vechels Upto Jeep/Lorry Size and not Light APCs or above, Damage Increased, Blast Area Adjusted)
Increased Min Balst Area for Stinger.

Emplaced Weapons:
Updated .50 Ammo (Splash Damage).
Updated AA Guns (Splash Damage).

Ground Vechels:
Updated which Weapons Damage which Vehicles (List to Follow).
Wesels being as strong as Tanks (Adjusted).
Wesel SAM System Updated (Removed Green Sight, Adjusted Zoom, Need Lock on to Fire SAM and Increased Rate of Fire).
Increased Min Balst Area for SAM.
Wesel TOW System Updated (Increased Rate of Fire).
Wesel 20mm System Updated (Splash Damage).
Increased Burn time For Tanks when on Fire.
Increased HP on Arty.
Updated .50 Ammo (Splash Damage).
Updated 30mm (Splash Damage).

AirCraft:
Added approx 2 sec delay bettwen each Hellfire Round Fireing, Upgraded Apache/KA52 and Tiger Armor, so that small arms fire of 7.62mm or Below will not damage Attack Chopper.
Added New Ammo File for Hellfire (Slightly Reduced Damage/Will still Destroy a Tank with 2 Hits).
SideWinder Air to Air Birds useing correct Ammo type (At Present set to hand held Stingers and Not SideWinder Ammo).
SideWinder Little Bird / Nb0-105 Air to Air Birds useing SAM Ammo instead of Stinger Ammo.
Increased Min Balst Area for SAM and SideWinder.
Increased HP on BlackHawks, Puma, Chinook and Mil Transport.
Reset Speed on all BlackHawks and Pumas to same Settings.

Water Vechels:
Increassed Speed of LCAC
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