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adjusting armoury in nile
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Executioner-BRS-
Tue Jan 13 2009
Registered Member #2259
Joined: Tue Nov 04 2008
Posts: 31
hi all was just wondering if it was poss useing wac to dissable any part of the armoury

as in i would like to stop ppl useing satchels as they take out targets on the next floor above if not 2 floors

and ideas my good chaps ???

LMAO WHO GAVE ME THI AVATAR IT FUNNY


[ Edited Tue Jan 13 2009 ]
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NUT ACE
Tue Jan 13 2009
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Executioner-BRS- wrote ...

hi all was just wondering if it was poss useing wac to dissable any part of the armoury

as in i would like to stop ppl useing satchels as they take out targets on the next floor above if not 2 floors

and ideas my good chaps ???

LMAO WHO GAVE ME THI AVATAR IT FUNNY



Nope....not possible....you can disable at server level, but that effects all maps in rotation....

NUT ACE out...
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MichaBen
Tue Jan 13 2009
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
I had the satchel problem before, that caused all AI on floor 2 to die when you blew the oil tanks at ground floor. Fixed it by making the AI indestructible and placed an event that caused them to be destroyable again when you got to the second floor. Not sure how to do that with NILE, as indestructible event is yet again one of the things missing inside WAC.
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NUT ACE
Tue Jan 13 2009
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
What you could do is teleport them from another location as soon as the targets are destroyed...
That should do the trick...

Or if you want to keep some resistance from above, replace the dead Ai on the second floor with new ones right after they are killed...

just a thought...

NUT ACE out...
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Executioner-BRS-
Wed Jan 14 2009
Registered Member #2259
Joined: Tue Nov 04 2008
Posts: 31
i have an idea will it work tho ????

ill hide ssn (gate trigger to next floor in building) untill
lower trigger has been blown
then unhide ssn
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NUT ACE
Wed Jan 14 2009
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Executioner-BRS- wrote ...

i have an idea will it work tho ????

ill hide ssn (gate trigger to next floor in building) untill
lower trigger has been blown
then unhide ssn


Try it I should say...Best way to find out... I don't really know if an hidden AI is not effected by an explosion...

NUT ACE out...
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Executioner-BRS-
Thu Jan 15 2009
Registered Member #2259
Joined: Tue Nov 04 2008
Posts: 31
lol not worried about the AI just the triggers for level gates in rooms above lol
i have triggers on each floor of building to get so you can procede to next floor after gates unlocked

i was only going to hide the triggers as tht will save typeing so much also ;)
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