"history will be kind to me, for i intend to write it" - Winston Churchill
Registered Member #1297
Joined: Wed Jun 28 2006 Location: Sheffield, UK Posts: 383
*HmS*Wedge wrote ...
Looks really good, they are crappy shots thou lol.
Yeah, I noticed that. Which made me think even more that the whole video was staged and wasn't recorded from a normal game as they make out in the beginning.
Will probably have a campaign and probably CoOp as well, but whether they will be any good if the game is focused on multi-player, will have to wait and see.
Joined: Fri Mar 21 2014 Location: Banks of the Styx Posts: 130
I hope they will rethink limiting use of nades to attacking team only. Or enable tactical switch from defense to offense mode. But it would be best if both teams can set up defense and offense fire teams - in the clip they loose the hostage and this can be prevented by focusing on both sides of the battle: defense team to protect hostage and a small posse of hunters to secure the premises and take out any attackers.
Joined: Sat May 06 2006 Location: Slovenia Posts: 920
So far, Ubisoft has only revealed the multiplayer side of Rainbow 6: Siege. It's unknown right now how the single player campaign will play out, but there's still plenty of details for fans of the series to get excited about. Multiplayer matches will take the form of 5v5 competitive games, split into rounds and swapping the players over at half time.
The game mode shown in the reveal trailer will be known as Hostage Rescue. Ubisoft is calling it "5v5 asymmetrical" gameplay, but it should sound familiar to anyone that has played a game of Counter Strike: a team of counter terrorist operatives have to take down a group of terrorists, who are barricaded in a building with hostages.
"history will be kind to me, for i intend to write it" - Winston Churchill
Registered Member #1297
Joined: Wed Jun 28 2006 Location: Sheffield, UK Posts: 383
The 'starter edition' is on cheap, normal version is still full price. Starter edition is fine if you like grinding 15 hours (2 hours in the normal version) to unlock a character.