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[moved] [moved] Z values LW, EXP and DF2 objects
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Hardmaps Administrator
Mon May 31 2004

Registered Member #1
Joined: Fri Dec 19 2003
Posts: 75
Compiled Z Values for BOTH DF2 and DFLW:

~~~~~~~~~~~~~~~~~~~~~~~~~
Water Tower = (top) 30
Mayan Pyramid = (top) 30
Concret Tower = (top) 17.00
Large Wooden Tower = (top) 11.5
Small Wooden Tower (top) = 7.00
Air Tower Control (top) = 18.00
Castel Tower ( second floor ) = 17.00
Castel Tower ( top floor ) = 26.00
Mayan Tower (top) = 14.00
Rased Houses (main floor) = 2.00
Trucks = 2.00
Big Trucks = 3.00
Helos = 1.00
wood wall 3
ladder 5 add -9 to pitch for stright up
guard tower(open w/ladder) 8/80 places guns nicely up there
2 story bldg. (windows0stairs) 11
Concrete Guard Twr. 13/100 to place guns inside
submerged pungis -100
stone columns 5/75
Japense Bunkers, .50mm window machine gun: Z=0.100
items on tables= 1.210
SMALL TOWER
TROOPS Z = 9
A wall is ruffly 4 Z's high, so you would use a setting like such.

z=0.0 (bottom wall)
z=4.005 (top wall)
Note: every time you go up another level add 5 to the 005 value..
Z VALUE

In a ruff EST for buildings, each floor is around 5.010
so for exaple a 3rd floor would be 15.30 and so on.

DF:LW Z values

Des3
top walkway - 15.0
middle walkway - 5.100
second floor - 6.0

Ghost Town, saloon
second floor - 5.0

Ghost Town, store
second floor - 5.0
roof - 9.0

Ghost town, Church
first floor - 2.0
steeple - 10.0
balcony - 6.0
pulpit - 3.0

Kcomm
first floor - 0.130 to 0.165

Table, metal
top of table - 1.210

Pickup
Pickup (headlights)
truck bed - 1.0 to 2.0

Beirut building, 1
second floor - 4.0
thrid floor - 6.0
top - 7.0

Beirut building, 3
second floor - 4.0

Beirut building, 6
second floor - 6.0
third floor - 8.0
top - 12.0

House, wooden, two story
second floor - 6.0

Mayan ziggurat
top room - 30.0

Mayan building, 1
first floor - 3.0

Mayan building, 2
first floor - 3.0

Mayan building, 3
first floor - 2.0 to 2.100

Japanese tower
top floor - 8.0

Japanese pagoda
second floor - 6.0
third floor - 12.0

Mayan tower
top opening - 15.0

Prision
corner tower - 11.0
cat walk - 6.0
roof 1 - 5.128 to 6.0
roof 2 - 10.128 to 11.0

Egyptian ruins 1
top - 15.0


DF2:

adobe building #1
Ground Floor=0,166
Roof=4,215

adobe building #2
Ground Floor=0,166
Lower Roof Platform=4,9
Upper Roof Platform=4,170

adobe building #3
Ground Floor=0,166
Roof=4,215

air control tower, w/ramps
First Ramp Landing=4,125
Second Ramp Landing=8,231
Third Floor=13,90
Rooftop=17,58

air control tower, Large
Ground Floor=0,26
Roof above Entrance=3,90
Roof of Room with windows=6,167
First Stairway Landing=2,2
Second Stairway Landing=3,235
Third Stairway Landing=5,206
Fourth Stairway Landing=7,185
Fifth Stairway Landing=9,156
Sixth Stairway Landing=11,133
Lower Tower Platform including Exterior Walkway=14,82
Upper Tower Platform=17,65

apartment building, 4 storey, Large
Ground Floor=0,130
Stairwell Landing=2,110
Second Floor=4,90
Stairwell Landing=6,71
Third Floor (no access except landing)=8,49
Stairwell Landing=10,30
Fourth Floor=12,7
Stairwell Landing=13,247
Low Roof=12,12
High Roof=15,228

ARMORY
Ground Floor=0,166
Roof=7,59

armory, small
Ground Floor=0,90
Roof=4,193

building, one story, single room
Ground Floor=0,122
Roof is not flat.

building, trailer
Ground Floor=0,190
Roof=3,187


-------------
The z-values will vary depending on which terrain you’re using, that’s why several z-values are listed for the same object. To make a perfect map still requires several turns with the editor until perfection. This document will however give you some hint at which value to use (less guessing :-). There’s also quite a big difference when inserting inanimate objects (decorations, objects, markers...) and people. Use the smaller value listed when inserting decorations and objects, and the larger value when inserting people.

Example: Adobe building #2 (floor), use z-value 0,182 when inserting for example a wooden table. Use z-value 1,0 when inserting an enemy.

You are hereby granted permission to spread, post, print and whatever this document, just give me some credit. If you make changes in this document, add more values, deleting errors etc. then please post it somewhere where people can make use of it.
BUILDINGS
BUILDING Z1,Z2
Adobe building #2 (roof) 4,200 4,130
Adobe building #2 (floor) 0,182 1,0
Adobe building #1 (floor) 0,200 0,182
Adobe building #3 (floor) 0,200 0,182
Desert building, large, w/open courtyard (first floor) 0,107
Desert building, large, w/open courtyard (second floor) 4,225 4,224 5,0 8,0
Desert bunker 1,0
Snow building, large, round (second floor) 6,0
Metal hangar, open, door entrance 0,110 0,108 0,100 0,128 0,120
Research building, access to roof & tower (floor) 0,168
Research building, access to roof & tower (tower) 10,0
Guard tower, open w/ramps (top floor) ?? 14,0 16,0 13,0 13,128
Rock building, large 1 story 0,40 0,60
Rock building 0,86 0,90
Air control tower, w/ramps (top floor) 13,86 13,110 15,110 16,0
Concrete building, small, square 0,156
Concrete building, small, round 0,156
Hut, small, thatched roof #2 1,100 1,0 1,122
Wood building, 1 story, tile roof 0,96
Wood building, lg. 1 story, tile roof 0,46 0,55 0,70
Hut, small, thatched roof #3 (first floor) 1,0
Hut, small, thatched roof #3 (tower) 10,0
Guard tower, w/ladder 8,40 8,0 9,0
Hut, small, thatched roof #1 2,6
Metal building, small raised 1,0
Concrete building, 2 story (second floor) 4,20 4,10 4,0 4,30 5,0
Concrete building, 2 story (roof) 8,20 8,0 14,0
Concrete building, 2 story (first floor) 0,55 0,113 0,100
Concrete building, 2 story (stairs) 3,0
Concrete building, open 0,50 0,30 0,51 0,80 0,60
Guard tower, concrete (top floor) 11,20
Oil refinery building, 2 towers w/stairs (first floor) ??? 11,75
Oil refinery building, 2 towers w/stairs (top floor) ??? 15,60 15,65 15,90
Oil refinery building, 1 tower (? floor) ??? 19,128
Oil refinery pipe B (platform) ??? 4,0
Oil refinery building, tower w/platform (platform?) ??? 6,0
Ruin, brick building, open 0,70
Ruin, brick building, long, open 0,70
Storage shed, small, open door 0,35
Uranium refinery building (second floor) ??? 3,75 6,0
Communications building, large (first floor) 0,128 0,150
Communications building, large (second floor) 5,130 6,0
Wooden house, small, open 0,50
Warehouse w/lights 0,102
Wooden house, 1 story, 2 rooms 0,128
Building, 1 story, single room 0,130
Air traffic control tower, large ??? 8,0 15,0 18,0


DECORATIONS
DECORATION Z1,Z2 (height of object)
Table, metal, papers on top 1,36 1,47 1,54 1,55 1,38
Wood table 1,0 1,5
Wood crate, small 0,168
Crate, small box-shaped 1,100
Lab table, nothing on top 1,42 1,45


VEHICLES
VEHICLE Z1,Z2
Hercules (cargo plane) rear door open (cargo area) 1,100 1,26
EdBro (transport truck) (inside) 1,100 1,0 1,30 1,50
Black Hawk (inside, on ground) 1,100 2,0 0,200
Pickup, tan 1,0
Pickup, blue 1,0


Grtz Dutchy
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