Joined: Wed Oct 11 2006 Location: The Netherlands Posts: 635
I've looked for it on Godfathers...Couldn't find anything on it.
So I tryed to post on there forum. Registered myself. That worked. I now can log in, but when I try to post my question I get the message that I'm not allowed to post in this forum...
Joined: Mon Mar 14 2005 Location: Sweden Posts: 361
well almost all Group commands dont work in nile, ive managed to get groupkill to work, but only if i set it as Gkill(xx) where X is the group name that u specify within niles Grouping function. for instance,, i select 20bgs and put them in a group called L1 in the maps Wac file i write
if never() and (something happend) then Gkill(L1) endif
this will kill the members of group L1, works on all destroyable objects as well if they are in the specifed group.
Joined: Mon Mar 14 2005 Location: Sweden Posts: 361
hehe not Gdead, use Gkill.. that works. Gkill(L1) kills all objects and Ais that are made members of group L1 in nile, how to make the group in nile? well, higlight the objects in your object tab that u want to be members in the group, right click on the highlight and choose.. Group.. make new group name it L1 and then Ok.
Joined: Mon Mar 14 2005 Location: Sweden Posts: 361
Ah.... well yeah hehe, that sets everything in a new perspective... easy to say then, no that will not work with group command since nile doesnt support them, there is a workaound to get your desired results, but that will include fiddling with Variables.
Joined: Mon Mar 14 2005 Location: Sweden Posts: 361
Yeah unfortunatly thats what u need to do when using nile, its time comsuming and increasing the size of the wac file wich btw you should never llet exeed over 24kb because then u will get weird things happen, events not firing at, all or firing at their own randomly..
But even here there is a workaround but that includes more advanced variable handling and the use of respawning and teleporting Bgs. but a plus is that u decrease the size of the wac and the physical amount of bgs. ( u simply use the same Bgs multiple time, for eg. 10 bgs in the maps are teleported as they respawn (after being killed) to another location, and if u limit that to 5 times.. u have 50 bgs in all..
to that u add a small counter that keeps track of how many times each of the 10 bgs has died, and when they all have died 5 times each. well something happens.