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Bin files and Xmed
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*Trevor
Sat Jan 20 2007

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
I have created a tutorial for the production of Bin files
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*HmS*LongBow
Sat Jan 20 2007
Some say, that if You see me, it is probably too late..

Registered Member #66
Joined: Mon Jan 19 2004
Location: Oslo, Norway
Posts: 769
Nice one Trevor

[ Edited Sat Jan 20 2007 ]
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*HmS*Hawk
Sun Jan 21 2007
Registered Member #259
Joined: Fri Jul 30 2004
Location: U.S.A. Kentucky
Posts: 227
Very nice Trev
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teamleader125
Wed Oct 31 2007
Registered Member #522
Joined: Sun Feb 13 2005
Location: English, in Denmark
Posts: 43
I am havin a hard time getting in to my J O.
All of them, and I am look for some help. Am I on the right page?
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NUT ACE
Wed Oct 31 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Can you Clarify " getting in to my JO"

If you mean by this you cant play them then your question should be posted here

Otherwise...give us some more info on your problem.

NUT ACE out...
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*HmS*grunt
Wed Oct 31 2007
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
Er - it should be posted elsewhere no matter what - this thread is for info on XMed.
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*HmS*Trevor
Fri May 16 2008

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Tutorial updated
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EatDirt
Sun Jan 10 2010
Registered Member #2527
Joined: Sun Jan 10 2010
Posts: 5
Great Tutorial. I do have a question though. this is my first time to do a bin file. You mention not to save it in the same directory that your mis file is located. So the question is where to save it and how to link it. Does the bin file go with the map once it is uploaded, or pulled into the final map or what. I have made several maps, just never put a bin file, so this is new. Thanks in advance.
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*HmS*Cardinal
Sun Jan 10 2010
I am root. If you see me laughing, you‘d better have a backup!
Registered Member #1489
Joined: Sat Nov 11 2006
Location: Münster (Westphalia), Germany
Posts: 1216
The .bin file will be replaced with an empty one during the development process. If You have already created content for it, save it temporarily in the folder above for example, where is pretty much unimportant, just not in the map folder.
After You finished Your map just copy it back into the map folder and overwrite the empty one. Otherwise You will loose the content during development and You will have to recreate it over and over again.

It is just a safety measure during development, in the end the .bin file has to be in the same folder as the rest of the files!
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EatDirt
Sun Jan 10 2010
Registered Member #2527
Joined: Sun Jan 10 2010
Posts: 5
Thanks for the info. I guess I am needing a little more detail than the instructions have. First let me tell you my background, it might help to understand my confusion. In the past as I have made maps, I simply sent the BMS file to the server. That was all that was asked for. So with the info above, I will now send the BMS and the BIN file to the server? Is that correct?

Second, you mentioned above that during the development process an empty one will be created. As I look in my files in the folder where my maps are, there are no bin files to be found. Each maps has a IFL, Text Doc, BMS and MIS file, but no bin files. I have a feeling that this has something to do with the BIN2TXT and TXT2BIN file that I downloaded from this site, but there are no instructions on how to use them.

Sorry for all the questions, but if someone can give me some detail on this I would appreciate it. I really want to learn how to use this as I have several AW2 maps ready to go, but I need to put this thing in to explain them. I have been making maps for about a year using DFXMED but if it does not happen in there, I do not know how to use it. Thanks in advance.
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*HmS*Trevor
Sun Jan 10 2010

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
A bin file is not automatically created, you have to create it yourself.
Download the blankbinfile.txt I created and use that as a template.
You then use the tools txt2bin to create your bin file.

As i say in the tutorial - if you have a bin file in the same folder as the map you are working on you will loose all the goals from xmed.

I have always found it best to finish the map totally then create the bin file.

Server files:
mapname.bms
mapname.wac
mapname.bin
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EatDirt
Mon Jan 11 2010
Registered Member #2527
Joined: Sun Jan 10 2010
Posts: 5
ok, been working on this and have most of it working fine. I have used your tutorial as well as another I found on the internet. I am going to post the bin file here and see if someone can tell me why my goals are not showing. They show as a box and nothing more. Please keep in mind this is my first time. Thanks again in advance.

'[Mission Dialog]'

'[info]'
Title = "OEF";
briefing = "The Taliban have taken over this small province of Afghanistan. They have built up an elaborate communications network, stockpiled

weapons and have planes and supplies ready for an all out offensive. Your mission is to take out the targets listed below. If you do not take each

and everyone out within 45 minutes, your mission will be considered a failure. Intel has been provided and we have marked MOST targets in Red, but

not all targets are marked as we have not had good intel in the last few days. Good luck and shoot straight. "

Designers: *ST Eat Dirt
Contact: eatdirt©thegillfam.com

<cFC8932> - 1.<-co> Eliminate Enemy Helicopters
<cFC8932> - 2.<-co> Destroy All Communications Towers
<cFC8932> - 3.<-co> Destroy Planes
<cFC8932> - 4.<-co> Destroy all Supply/Fuel Trucks
<cFC8932> - 5.<-co> Destroy Communication Dishes
<cFC8932> - 6.<-co> Destroy Oil Tanks
<cFC8932> - 7.<-co> Eliminate all Weapon Crates

<ucFC8932>Notes: <-uco>

<cFC8932> -<-co> Stay together

<cFC8932> -<-co> Expect heavy resistance

<cFC8932> -<-co> Be alert for patrols sent to repel you";

'[WPNames]'
STRWPNAME000 = "null"
STRWPNAME001 = "Alpha"
STRWPNAME002 = "Bravo"
STRWPNAME003 = "Charlie "
STRWPNAME004 = "Delta"
STRWPNAME005 = "Echo"
STRWPNAME006 = "Foxtrot"
STRWPNAME007 = "Golf"
STRWPNAME008 = "Hotel"
STRWPNAME009 = "India"
STRWPNAME010 = "Juliet"
STRWPNAME011 = "Kilo"
STRWPNAME012 = "Lima"
STRWPNAME013 = "Mike"
STRWPNAME014 = "November"
STRWPNAME015 = "Oscar"
STRWPNAME016 = "Papa"
STRWPNAME017 = "Quebec"
STRWPNAME018 = "Romeo"
STRWPNAME019 = "Sierra"
STRWPNAME020 = "Tango"
STRWPNAME021 = "Uniform"
STRWPNAME022 = "Victor"
STRWPNAME023 = "Whiskey"
STRWPNAME024 = "X-Ray"
STRWPNAME025 = "Yankee"
STRWPNAME026 = "Zulu"



'[WinConditions]'
STRWINCOND000 = "null"
STRWINCOND011 = "Eliminate Enemy Helicopters"
STRWINCOND008 = "Destroy All Communications Towers"
STRWINCOND048 = "Destroy Planes"
STRWINCOND019 = "Destroy all Supply/Fuel Trucks"
STRWINCOND050 = "Destroy Communication Dishes"
STRWINCOND047 = "Destroy Oil Tanks"
STRWINCOND003 = "Eliminate all Weapon Crates"
STRWINCOND008 = "Destroy communication towers"
STRWINCOND009 = "Repel Advancing Troops From Retaking the Airfield!"
STRWINCOND010 = "Eliminate all resistance at the objective"
STRWINCOND011 = "Eliminate All Aircraft Around Waypoint Golf!"
STRWINCOND012 = "Destroy weapon emplacements"
STRWINCOND013 = "Sink cargo ship"
STRWINCOND014 = "Destroy bridge"
STRWINCOND015 = "Eliminate perimeter patrols"
STRWINCOND016 = "Sink LCACs"
STRWINCOND017 = "Protect civilians"
STRWINCOND018 = "Protect your squad"
STRWINCOND019 = "Destroy Supply Trucks"
STRWINCOND020 = "Destroy crates at objective"
STRWINCOND021 = "Eliminate all forces at Waypoint Alpha"
STRWINCOND022 = "Proceed by zodiac to Waypoint Bravo and eliminate all resistance!"
STRWINCOND023 = "Proceed cautiously to Waypoint Charlie and Eliminate Resistance!"
STRWINCOND024 = "Eliminate ALL Resistance in and around Waypoint Delta!"
STRWINCOND025 = "Proceed by any means to Echo and Eliminate Resistance!"
STRWINCOND026 = "Eliminate all forces at Waypoint Foxtrot"
STRWINCOND027 = "Proceed to and Secure Area at Waypoint Golf!"
STRWINCOND028 = "Eliminate all forces at Waypoint Hotel"
STRWINCOND029 = "Eliminate all forces at Waypoint India"
STRWINCOND030 = "Eliminate all forces at Waypoint Joker"
STRWINCOND031 = "Eliminate all forces at Waypoint Kilo"
STRWINCOND032 = "Eliminate all forces at Waypoint Lima"
STRWINCOND033 = "Eliminate all forces at Waypoint Mike"
STRWINCOND034 = "Eliminate all forces at Waypoint November"
STRWINCOND035 = "Eliminate all forces at Waypoint Oscar"
STRWINCOND036 = "Eliminate all forces at Waypoint Papa"
STRWINCOND037 = "Eliminate all forces at Waypoint Quebec"
STRWINCOND038 = "Eliminate all forces at Waypoint Romeo"
STRWINCOND039 = "Eliminate all forces at Waypoint Sierra"
STRWINCOND040 = "Eliminate all forces at Waypoint Tango"
STRWINCOND041 = "Eliminate all forces at Waypoint Uniform"
STRWINCOND042 = "Eliminate all forces at Waypoint Victor"
STRWINCOND043 = "Eliminate all forces at Waypoint Whiskey"
STRWINCOND044 = "Eliminate all forces at Waypoint X-Ray"
STRWINCOND045 = "Eliminate all forces at Waypoint Yankee"
STRWINCOND046 = "Eliminate all forces at Waypoint Zulu"
STRWINCOND047 = "Destroy oil storage at objective"
STRWINCOND077 = "Seize the enemy bunker"
STRWINCOND081 = "Clear the chemical storage"
STRWINCOND082 = "Neutralize the satelite rockets"
STRWINCOND087 = "Clear the route to proceed"
STRWINCOND088 = "Disable the security system"
STRWINMSG000 = "Objective Complete!"
STRWINMSG001 = "All resistance has been eliminated"
STRWINMSG002 = "Intel Documents Found"
STRWINMSG003 = "All weapon crates destroyed!"
STRWINMSG004 = "Mission Complete....Just Another Day at the Office!"
STRWINMSG005 = "Technicals Destroyed!"
STRWINMSG006 = "Radio Equipment Destroyed"
STRWINMSG007 = "Command Center Destroyed"
STRWINMSG008 = "Communications Tower Destroyed"
STRWINMSG009 = "Now That is the way it's Done....Good Job!"
STRWINMSG010 = "Enemy Forces Destroyed"
STRWINMSG011 = "You couldn't even make a good Beer can Out of those puppy's now!"
STRWINMSG012 = "Weapon emplacements destroyed!"
STRWINMSG013 = "Cargo ship sunk!"
STRWINMSG014 = "Bridge destroyed!"
STRWINMSG015 = "Patrols eliminated!"
STRWINMSG017 = "The civilians are safe!"
STRWINMSG018 = "Your squad has survived!"
STRWINMSG019 = "Supply Trucks Destroyed"
STRWINMSG020 = "Crates Destroyed"
STRWINMSG021 = "Enemy Forces Destroyed"
STRWINMSG022 = "Bravo Clear....good job....Keep Moving!"
STRWINMSG023 = "Charlie Clear...steal those choppers and Keep moving!"
STRWINMSG024 = "Resistance at Delta Eliminated...now its time to load up!""
STRWINMSG025 = "Echo Enemy Threat Eliminated....Couldn't have done it better myself!"
STRWINMSG026 = "Enemy Forces Destroyed"
STRWINMSG027 = "Those guys are toast....now wasn't that easy!"
STRWINMSG028 = "Enemy Forces Destroyed"
STRWINMSG029 = "Enemy Forces Destroyed"
STRWINMSG030 = "Enemy Forces Destroyed"
STRWINMSG031 = "Enemy Forces Destroyed"
STRWINMSG032 = "Enemy Forces Destroyed"
STRWINMSG033 = "Enemy Forces Destroyed"
STRWINMSG034 = "Enemy Forces Destroyed"
STRWINMSG035 = "Enemy Forces Destroyed"
STRWINMSG036 = "Enemy Forces Destroyed"
STRWINMSG037 = "Enemy Forces Destroyed"
STRWINMSG038 = "Enemy Forces Destroyed"
STRWINMSG039 = "Enemy Forces Destroyed"
STRWINMSG040 = "Enemy Forces Destroyed"
STRWINMSG041 = "Enemy Forces Destroyed"
STRWINMSG042 = "Enemy Forces Destroyed"
STRWINMSG043 = "Enemy Forces Destroyed"
STRWINMSG044 = "Enemy Forces Destroyed"
STRWINMSG045 = "Enemy Forces Destroyed"
STRWINMSG046 = "Enemy Forces Destroyed"
STRWINMSG047 = "Oil storage destroyed"
STRWINMSG081 = "Chemical storage cleared"
STRWINMSG082 = "The satelite rockets Neutralized"
STRWINDIRECTIVE000 = "null"
STRWINDIRECTIVE022 = "Approach the Island carefully.....intel shows multiple hostiles at the waypoint!"
STRWINDIRECTIVE023 = "Take out the patrols and steal their aircraft!"
STRWINDIRECTIVE024 = "Clear the barracks and surrounding areas...you MUST Eliminate ALL RESISTANCE!"
STRWINDIRECTIVE025 = "You should be loaded for bear now.....use the heavy stuff sparingly!"
STRWINDIRECTIVE027 = "Expect Medium Resistance at golf, intel shows emplaced Mini's!"
STRWINDIRECTIVE011 = "DESTROY THAT AIRCRAFT...THIS IS PRIORITY ONE!"
STRWINDIRECTIVE009 = "Get ready for some heavy resistance...give 'em hell team!"
STRWINDIRECTIVE004 = "Now get to the final waypoint and wrap this campaign up!"

'[LoseConditions]'
STRLOSECOND000 = "null"
STRLOSECOND001 = "Player dies"
STRLOSECOND002 = "Friendly forces eliminated"
STRLOSECOND003 = "Friendly helicopters destroyed"
STRLOSECOND004 = "Trucks destroyed"
STRLOSECOND005 = "Transmitter destroyed"
STRLOSECOND006 = "Black Hawk destroyed"
STRLOSECOND007 = "Ground troops eliminated"
STRLOSECOND008 = "Too many casualties"
STRLOSECOND009 = "Operative killed"
STRLOSECOND010 = "Jeeps destroyed"
STRLOSECOND011 = "Bridge destroyed"
STRLOSECOND012 = "Weapon emplacement destroyed"
STRLOSECOND013 = "Communications destroyed"
STRLOSECOND014 = "Cargo ship sunk"
STRLOSECOND015 = "Squad killed"
STRLOSECOND016 = "Relief supplies lost"
STRLOSECOND017 = "Enemy reached waypoint"
STRLOSECOND018 = "Objective not secured in time"
STRLOSECOND019 = "Explosives detonated"
STRLOSECOND020 = "Too many crates destroyed"
STRLOSECOND021 = "Teammate killed"
STRLOSECOND022 = "Little Bird destroyed"
STRLOSECOND023 = "Did not reach objective in time"
STRLOSECOND024 = "Arms shipment destroyed"
STRLOSECOND025 = "Emplaced weapons destroyed"
STRLOSECOND026 = "Too far off course"
STRLOSECOND027 = "Too many civilians killed"
STRLOSECOND028 = "Friendly fire"
STRLOSECOND029 = "Objective not secured"
STRLOSECOND030 = "Waypoint not secured"
STRLOSEMSG000 = "Mission Failed!"
STRLOSEMSG001 = "Mission Failed!
You Died"
STRLOSEMSG002 = "Mission Failed!
Friendly forces eliminated"
STRLOSEMSG003 = "Mission Failed!
Friendly helicopters destroyed"
STRLOSEMSG004 = "Mission Failed!
Trucks destroyed"
STRLOSEMSG005 = "Mission Failed!
Transmitter destroyed"
STRLOSEMSG006 = "Mission Failed!
Black Hawk destroyed"
STRLOSEMSG007 = "Mission Failed!
Ground troops eliminated"
STRLOSEMSG008 = "Mission Failed!
Too many casualties"
STRLOSEMSG009 = "Mission Failed!
Operative Killed"
STRLOSEMSG010 = "Mission Failed!
Jeeps destroyed"
STRLOSEMSG011 = "Mission Failed!
Bridge destroyed"
STRLOSEMSG012 = "Mission Failed!
Weapon emplacement destroyed"
STRLOSEMSG013 = "Mission Failed!
Communications destroyed"
STRLOSEMSG014 = "Mission Failed!
Cargo ship has been sunk"
STRLOSEMSG015 = "Mission Failed!
Squad killed"
STRLOSEMSG016 = "Mission Failed!
Relief supplies lost"
STRLOSEMSG017 = "Mission Failed!
Enemy has reached waypoint"
STRLOSEMSG018 = "Mission Failed!
Objective not secured"
STRLOSEMSG019 = "Mission Failed!
Explosives detonated"
STRLOSEMSG020 = "Mission Failed!
Too many crates destroyed"
STRLOSEMSG021 = "Mission Failed!
Teammate killed"
STRLOSEMSG022 = "Mission Failed!
Little Bird destroyed"
STRLOSEMSG023 = "Mission Failed!
Failed to reach objective"
STRLOSEMSG024 = "Mission Failed!
Arms shipment destroyed"
STRLOSEMSG025 = "Mission Failed!
Emplaced weapons destroyed"
STRLOSEMSG026 = "Mission Failed!
You've gone too far off course"
STRLOSEMSG027 = "Mission Failed!
Too many civilians killed"
STRLOSEMSG028 = "Mission Failed!
You've shot your own team"
STRLOSEMSG029 = "Mission Failed!
Objective not secured"
STRLOSEMSG030 = "Mission Failed!
Waypoint not secured"

'[PeopleNames]'
STRNAME000 = "null"
STRNAME001 = "EatDirt"
STRNAME002 = "7_to_go";

'[CineText]'
STRREGION = " "
STRTIME = " "

'[LOCATIONS]'
LOCATION000 = ""
LOCATION001 = ""
LOCATION002 = "";


(Edited due to update of the bin file) Still get no goals and also the way points have STRWPNAME posted instead of any names like Alpha etc.

[ Edited Tue Jan 12 2010 ]
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EatDirt
Mon Jan 11 2010
Registered Member #2527
Joined: Sun Jan 10 2010
Posts: 5
Oh forgot to post this. The STRWINCOND goes with those found in the mis file. I wil post both below.

BIN FILE
'[WinConditions]'
STRWINCOND000 = "null"
STRWINDIRECTIVE011 = "Eliminate Enemy Helicopters";
STRWINCOND011 = "Eliminate Enemy Helicopters"
STRWINDIRECTIVE008 = "Destroy All Communications Towers";
STRWINCOND008 = "Destroy All Communications Towers"
STRWINDIRECTIVE048 = "Destroy Planes";
STRWINCOND048 = "Destroy Planes"
STRWINDIRECTIVE019 = "Destroy all Supply/Fuel Trucks";
STRWINCOND019 = "Destroy all Supply/Fuel Trucks"
STRWINDIRECTIVE050 = "Destroy Communication Dishes";
STRWINCOND050 = "Destroy Communication Dishes"
STRWINDIRECTIVE047 = "Destroy Radio Equipment";
STRWINCOND047 = "Destroy Radio Equipment"
STRWINDIRECTIVE003 = "Destroy Oil Tanks";
STRWINCOND003 = "Destroy Oil Tanks"
STRWINDIRECTIVE000 = "Eliminate all Weapon Crates";
STRWINCOND000 = "Eliminate all Weapon Crates"


MIS FILE:

subgoals_win 11 8 48 19 50 47 3 0

Did I do this wrong?

[ Edited Mon Jan 11 2010 ]
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*HmS*Trevor
Mon Jan 11 2010

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Did you edit your map with the bin file in your JO folder? I guess you did!
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EatDirt
Mon Jan 11 2010
Registered Member #2527
Joined: Sun Jan 10 2010
Posts: 5
No, I have not edited the map since I made the bin file. I did what you mentioned in the tutorial and on the post. Finish the map, then make the BIN file. What I have done is to save the original files in another directory on a different drive. That way I can go back and do anything at a later time if need be. I made the bin file, and put it in the same folder as the original map (not the copy) ran it and the goals are gone. I have not opened it in AF2med since making the bin file.

Do I have “” marks in the wrong place or something? I just get s square box. The goals work by the way, they just do not show. I completed one goal and it showed and X in the box, but no Text.

To make sure that I did it correctly, I just moved a copy from the backup drive into the JO – Advanced Warfare folder with the bin file and ran it. I got the exact same thing. I am really not trying to make this hard! LOL I just want to learn this.

**Edited with updates**


[ Edited Tue Jan 12 2010 ]
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