Joined: Fri Mar 21 2014 Location: Banks of the Styx Posts: 130
I now have a better trigger so I can go into hiding and the helo stops firing. Plus heatseaking missiles to take on enemy helos in air battle! These babies are powerful, I like it.
Why I never tried helos you may wonder. Shrubberies throwing smoke grenades made more sense!
I will do some more testing with other obvious objects and try to set up a pilot training mission, maybe use copilot and detonator as trigger for guided missiles! That will be hard cause the pilot has to aim. And you won't be able to finish on your own.
Joined: Fri Mar 21 2014 Location: Banks of the Styx Posts: 130
After first tests in a real mission I think the copilot will be useful enough to drop flares and serve as extra pair of eyes to scout for enemies as well as team positions to help coordinate attacks so the pilot can focus on combat and flying!
This mission requires coordinated group attacks, as you can see. Goal is to take 99 enemy helos down with your squad. For testing I have reset the counter.
If players do not manage to take out any helo and all dirty work is done by bots game will end in a draw. I discovered this by incident and it is the result of the friendly squadron and the death counter on the enemy and it gives the player some pressure to perform! You also won't know if you made a kill or a teammate.
You can also hop on the blackhawk and try to take enemies down with the minigun or stingers. Or at4 if you like the challenge. You only get a few shots then what you gonna do on the blackhawk?
_____________________________________________________________________________ @Admin: I posted this in mapmaking but it is members only, I want to share this with players.