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Delta Force Angel Falls
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MichaBen
Wed Nov 26 2008
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
COOP

COOP and a good map editor are simply must haves for me to buy this game. COOP for the reason it's the only game type I play, a good map editor because playing the same stock maps over and over gets boring after a while.
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*HmS*Grimm
Wed Nov 26 2008
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
Now theres a good reason to buy this game now!!
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*HmS*Wedge
Sun Dec 21 2008
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Here's some additional DFAF info - from ravenn:

DFAF is it's own thing - and won't be in the same vein as DFX
The new animation software uses motion capture from PhaseSpace

The new game engine is very different - not another variant of the Blackhawk engine

There is a totally new AI system as well

The Network code in DFAF is totally different, too
- and able to handle a ton of entities for some insanely big game maps

Not certain yet if the new NILE Studio will be included with the beta
- there might be a seperate test - totally TBD

NILE Studio is way better than either MED or NILE
- much more powerful and user friendly
it doesn't support DFX or JO
and no plans to make it backwards compatible

You can run DFAF in NILE Studio
- making testing much easier

NILE Studio is pretty slick and is way more efficient
- than 95% of the editors that I've seen
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=LND= Exup
Tue Dec 23 2008
Exupgenesis
Registered Member #1649
Joined: Sun Mar 18 2007
Location: Austria
Posts: 340
SAS Reaper wrote ...

Now theres a good reason to buy this game now!!

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*HmS*Quick
Tue Jan 06 2009
Registered Member #143
Joined: Mon Mar 29 2004
Location: Georgia, USA
Posts: 1700
Saw this on Novalogic today. An actual statement from Nova re coop included, huge amounts of players, new AI, and some system requirements...

http://www.novalogic.com/DFAF/angelfalls.htm
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*HmS*Ole Fart
Thu Jan 08 2009
Registered Member #432
Joined: Tue Dec 28 2004
Location: Spanish Fork UT
Posts: 1681
only thing now is the wait and wait and wait
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*HmS*Tiger
Fri Jan 09 2009
The last thing I want to do is hurt you. But it's still on my list.
Registered Member #343
Joined: Fri Oct 29 2004
Location: Baton Rouge, LA USA
Posts: 1490
I'm not going to wait, I'm going to kill ECHO1111111111
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NUT ACE
Mon May 25 2009
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Taken from NovaWorld2

EvilMaker @ Staff Novaworld 2 wrote ...

This is just a quick update on the status of DFAF since there is currently a lot of speculation in the forums:

DF:AF will not be released until at least Q1 2010. DF:AF uses a new cutting edge engine with some awesome technical feats that I am still not allowed to talk about. We showed some of it privately at GDC behind closed doors but we are still not ready for a public unveiling. System requirements are not fixed yet but likely it will require a minimum of shader model 3 video hardware and a lot of RAM. We do still plan to have a Beta but not until sometime after DFX2 is on the shelves and past its first update. There is currently no Beta at all so ignore the rumors on that.

DFX2 conversely uses an enhanced version of the JO engine and has fairly modest system requirements. Please do not confuse these 2 products as they have almost nothing in common.


NUT ACE out
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*HmS*Wedge
Tue May 26 2009
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
news from novalogic....

I guess those that had money on a 2010 release date just got paid.

Oh well back to hoping OFP2 is a good game, something new to play THIS year.

Thanks ACE
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*HmS*Quick
Tue May 26 2009
Registered Member #143
Joined: Mon Mar 29 2004
Location: Georgia, USA
Posts: 1700
2010? My money's on 2011....but this gets me one step closer to financial security!
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*HmS*grunt
Tue May 26 2009
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
wrote ...

......DF:AF uses a new cutting edge engine with some awesome technical feats....

......System requirements are not fixed yet.....



In other words - wait for the game to come out, then buy all new and the most expensive hardware you can get so it will run with high speed and maximum graphics.
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*HmS*Grimm
Sun Dec 13 2009
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
News about Angel Falls - LINK Release date, specifications.... if you belive Nova.
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*HmS*Cardinal
Sun Dec 13 2009
I am root. If you see me laughing, you‘d better have a backup!
Registered Member #1489
Joined: Sat Nov 11 2006
Location: Münster (Westphalia), Germany
Posts: 1216
2Q 2010! LOL! I believe it when I see it in the stores!
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*HmS*grunt
Mon Dec 14 2009
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
Notice that coop was at the BOTTOM of their list???? Also does not state how MANY human players - just a huge number of combatants - which could easily just be 2 players vs. many bots. Sigh.

* Exciting single player missions spread over several campaigns.
* Challenging multiplayer maps supporting multiple game types.
* Scenarios, tactics and equipment inspired by extensive consultations with former Delta Force personnel.
* Large, open environments with operating land, air and sea vehicles.
* Gratifying gunplay, well-balanced weapons, and tactically interesting dynamic environments.
* Support for huge numbers of combatants per game with co-operative play against all new AI
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*HmS*Grimm
Sat Jul 31 2010
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
This is apparently leaked footage of Novalogic's new engine. The 1st game to use this engine is Angel falls and will be released on Xbox, PS3 and PC hopefully by the end on the year.



[ Edited Tue Aug 24 2010 ]
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