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Ai in heli probs
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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DOL
Tue Aug 02 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
i place 3 ai next to a blackhawk and set the events and way points up.now 2 ai get in to the heli ,1 takes the pilot seat , 1 takes the minigun ,and 1 stands at the back of the heli not geting in and danceing ....???????

when i shoot the ai the heli takes off as normal,ive tryed to repostion the ai around the heli but the same happens
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*HmS*Wedge
Tue Aug 02 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
What type of chopper are you using ?
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DOL
Tue Aug 02 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
im useing Super puma ,Indonesian heli and useing Indonesian pilots.
also do you no of a link that explains what the MEANING for the events does E.G unit teleport,vars etc etc,

thanx
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*HmS*shadowman
Wed Aug 03 2005
Registered Member #272
Joined: Thu Aug 19 2004
Location: uk
Posts: 64
which editor are you using
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*HmS*Wedge
Wed Aug 03 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Which editor are you using? sorry should have asked earlier.
You should be able to attach people to the vehicle by the move unit to unit wac command, but with the DFx med you dont need to use wac commands at all.

I found this for you from a post by sazza which might help you as well.

How to make AI....
Here´s a little helper on how to make 2 AI´s to go to an vehicle (anything will do) and grab the wheel and the Cal50, then they will drive away.

AI 1 =ssn 1
Buggy = ssn2
AI 2 =ssn 3
_________

Event 0: Redirect AI´s to vehicle.

Delay event 5 seconds //Any trigger will do.

Actions:

Redirect SSN 1 to waypoint 125-2
Redirect SSN 3 to waypoint 125-2

Event 1: Attach the AI to Vehicle when inside area 1. (round vehicle)

Delay event 5 seconds /Wont be needed.

Triggers: //All SSN inside.

SSN 1 is within area 1 and
SSN 2 is within area 1 and
SSN 3 is within area 1
Actions:

Attach SSN 3 to nearest emplaced weapon //Goes to Cal50
Change SSN 1 AI : Find and Use SSN 2 //Goes to Wheel
Event 2: Make the Vehicle Go

Triggers:

Event 1 has been triggered xor
Group 3 holds Group 4
Actions:

Redirect group 3 to nearest waypoint in list 1
Change Group 3 AI : AI state to Follow Waypoint
Redirect SSN 2 to waypoint 1-0
Change SSN 2 AI : AI state to Follow Waypoint
Change SSN 2 AI : combat speed = 20 km/h
Change SSN 2 AI : patrol speed = 20 km/h

//you can change the speed as you want.
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DOL
Wed Aug 03 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
sorry i should of said im using nile
this is the event im using

if never() and () then //New Event
SSN2SSN(1813,67348)
ssnUse(1813)
endif

if never() and () then //New Event
SSN2SSN(1819,67348)
ssnUse(1819)
endif

if never() and () then //New Event
SSN2SSN(1820,67348)
ssnUse(1820)
endif

if never() and (ssndead(132909)) then //New Event
SSNtoWP(67348,5)

thanx
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DOL
Wed Aug 03 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
thanx very much for your replys.
(127) err i forgot to make 1 of my AI to team 2 (41)
Problem sorted
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*HmS*Wedge
Wed Aug 03 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
(73) bet ya dont do that again lmao (23)

Glad you got it fixed m8 :)
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