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kiki diablo
Sun Jan 23 2005
Registered Member #116
Joined: Fri Feb 27 2004
Location: Leeuwarden - Holland - Europa
Posts: 752
ah thanks deep , i already played the map i quessed its called Behind enemy lines , or sometimh like that lol , but send it please to me..
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kiki diablo
Mon Feb 14 2005
Registered Member #116
Joined: Fri Feb 27 2004
Location: Leeuwarden - Holland - Europa
Posts: 752
new problem lol , i builded a Coop map. But i dont know how to make waitpoints for the players So how do i do that. So the players can see if he press The c Button where obj galleon is and object king or something like that ,
Please Help (5) (5) (92) (38)
<span class='smallblacktext'>[ Edited Mon Feb 14 2005 ]</span>
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*HmS*Trevor
Mon Feb 14 2005

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Go to edit menu,select waypoints

label a list blue players (usually number 1)

tick the check box blue team waypoint

tick the box waypoints does NOT loop

Go to insert mode and place your wps, giving each one a symbol, usually a circle

assigning them to this blue player list and numbering tham 0=1st, 1=2nd etc.

That from memory if its wrong Shadowman will soon tell us (23) (110)
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kiki diablo
Mon Feb 14 2005
Registered Member #116
Joined: Fri Feb 27 2004
Location: Leeuwarden - Holland - Europa
Posts: 752
ok its working still got 2 little problems

1. The bgs just walking in to the walls , so the DONT stand still ..
2. How the people now how the objects is green(oso proceed to ob raven to finisth the job) so the see that left above in the screen. And how i can finish a obj ? i is automaithc or do i need to do something so the obj is getting clear??

PS: THANK A LOT TREVOR AND SHADOWMAN
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*HmS*NON
Tue Feb 15 2005
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
Next time i am on vt with you we can run true it kiki............in Dutch.
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kiki diablo
Tue Feb 15 2005
Registered Member #116
Joined: Fri Feb 27 2004
Location: Leeuwarden - Holland - Europa
Posts: 752
ok , non , We will do lol
Thanx a lot
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*HmS*Quick
Tue Mar 15 2005
Registered Member #143
Joined: Mon Mar 29 2004
Location: Georgia, USA
Posts: 1700
I'm in the process of ironing out some things on my first attempt at making a map, and I have a couple of questions:

The map is a fairly simple TDM style arena map. I have set the z values for some of the red and blue spawn points such that the player will para drop into the map on certain respawns. Primary start point is on the ground. Now the problem- sometimes (not always, but often) when para dropping, the player will glitch, or die, on the way down. How do I correct this problem?

Also, I have castle walls in the map, and it doesn't seem to allow you to shoot into or out of the doorway on upper part of the wall (along the walkway). Can I correct this problem, or is it just a glitch in the object?
<span class='smallblacktext'>[ Edited Tue Mar 15 2005 ]</span>
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*HmS*Trevor
Tue Mar 15 2005

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
I think that they are both glitches, over to you Shadowman LMAO
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Deep Six
Tue Mar 15 2005
Registered Member #60
Joined: Tue Jan 13 2004
Location: Milwaukee, Wisconsin U.S.A.
Posts: 674
Try losing the "Primary" spawn point and just make them all team red or team blue. No idea if that will work, but from some of the .mis files I've looked at for TDM2 that's the way it seems to be done mostly. Like Trevor said though, Shadowman will know more. (3)
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*HmS*Quick
Tue Mar 15 2005
Registered Member #143
Joined: Mon Mar 29 2004
Location: Georgia, USA
Posts: 1700
Shad had told me before that the castle wall issue was just a game glitch, so I know his response there.

Thx for the tips. I'll try changing the start points, D6 and let you know if that works!
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kiki diablo
Tue Jun 28 2005
Registered Member #116
Joined: Fri Feb 27 2004
Location: Leeuwarden - Holland - Europa
Posts: 752
ok guys lol , i building some maps like TKOTH and other maps , ive builded a coop map , the objects is Reach The Extraction Point. But if i am on extraction point he doesnot finish . What i need to do to finish him (31)
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*HmS*NON
Tue Jun 28 2005
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
You need to put an area trigger there otherwise it isnt working!!
Iff you putt in when you reach waypoint extraction or something like that it doesnt work. (51) (97)
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Deep Six
Wed Jun 29 2005
Registered Member #60
Joined: Tue Jan 13 2004
Location: Milwaukee, Wisconsin U.S.A.
Posts: 674
*HmS*NON wrote ...
You need to put an area trigger there otherwise it isnt working!!
Iff you putt in when you reach waypoint extraction or something like that it doesnt work. (51) (97)


You can make that condition work, but every other event has to be accounted for, including reaching the extraction point. So first, you have a separate event that says if group (players) reaches extraction point then subgoal (whichever) is won. Then if there's two other objectives to go green, your last statement would be: If event one is triggered, and event two is triggered and event three is triggered, and if group (players) reaches waypoint list (whatever) THEN blue team wins.

But so far, I've found that's a hit or miss way to do it. Sometimes it works, sometimes not...which is bizzare. The area trigger way is more of a sure bet. (3)
[ Edited Thu Jun 30 2005 ]
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Dustoff
Sat Jul 16 2005
Registered Member #605
Joined: Sun Apr 17 2005
Posts: 16
Hello, been working on a map.. I went in and save it and went in to play it to have a look at it. My ground is gone! You can look through the hill and see the bg's running up on the far side (coming after you) the bg's run like they are on the ground. (but no ground, it is only black) I checked height to make sure I did not set everything to be way in the sky. But every thing is set at the right height. I run like I am on the ground. But I can look under the houses and see the trees on the other side of the house.

any ideas

Dusty
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*HmS*Trevor
Sun Jul 17 2005

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Mmmmm, not heard of that before, zip the .mis and email me at trevor©hardmaps.com
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