Joined: Fri Feb 27 2004 Location: Leeuwarden - Holland - Europa Posts: 752
new problem lol , i builded a Coop map. But i dont know how to make waitpoints for the players So how do i do that. So the players can see if he press The c Button where obj galleon is and object king or something like that , Please Help (5) (5) (92) (38) <span class='smallblacktext'>[ Edited Mon Feb 14 2005 ]</span>
Joined: Fri Feb 27 2004 Location: Leeuwarden - Holland - Europa Posts: 752
ok its working still got 2 little problems
1. The bgs just walking in to the walls , so the DONT stand still .. 2. How the people now how the objects is green(oso proceed to ob raven to finisth the job) so the see that left above in the screen. And how i can finish a obj ? i is automaithc or do i need to do something so the obj is getting clear??
Joined: Mon Mar 29 2004 Location: Georgia, USA Posts: 1700
I'm in the process of ironing out some things on my first attempt at making a map, and I have a couple of questions:
The map is a fairly simple TDM style arena map. I have set the z values for some of the red and blue spawn points such that the player will para drop into the map on certain respawns. Primary start point is on the ground. Now the problem- sometimes (not always, but often) when para dropping, the player will glitch, or die, on the way down. How do I correct this problem?
Also, I have castle walls in the map, and it doesn't seem to allow you to shoot into or out of the doorway on upper part of the wall (along the walkway). Can I correct this problem, or is it just a glitch in the object? <span class='smallblacktext'>[ Edited Tue Mar 15 2005 ]</span>
Try losing the "Primary" spawn point and just make them all team red or team blue. No idea if that will work, but from some of the .mis files I've looked at for TDM2 that's the way it seems to be done mostly. Like Trevor said though, Shadowman will know more. (3)
Joined: Fri Feb 27 2004 Location: Leeuwarden - Holland - Europa Posts: 752
ok guys lol , i building some maps like TKOTH and other maps , ive builded a coop map , the objects is Reach The Extraction Point. But if i am on extraction point he doesnot finish . What i need to do to finish him (31)
Joined: Tue Feb 03 2004 Location: Netherlands Posts: 1087
You need to put an area trigger there otherwise it isnt working!! Iff you putt in when you reach waypoint extraction or something like that it doesnt work. (51) (97)
*HmS*NON wrote ... You need to put an area trigger there otherwise it isnt working!! Iff you putt in when you reach waypoint extraction or something like that it doesnt work. (51) (97)
You can make that condition work, but every other event has to be accounted for, including reaching the extraction point. So first, you have a separate event that says if group (players) reaches extraction point then subgoal (whichever) is won. Then if there's two other objectives to go green, your last statement would be: If event one is triggered, and event two is triggered and event three is triggered, and if group (players) reaches waypoint list (whatever) THEN blue team wins.
But so far, I've found that's a hit or miss way to do it. Sometimes it works, sometimes not...which is bizzare. The area trigger way is more of a sure bet. (3) [ Edited Thu Jun 30 2005 ]
Hello, been working on a map.. I went in and save it and went in to play it to have a look at it. My ground is gone! You can look through the hill and see the bg's running up on the far side (coming after you) the bg's run like they are on the ground. (but no ground, it is only black) I checked height to make sure I did not set everything to be way in the sky. But every thing is set at the right height. I run like I am on the ground. But I can look under the houses and see the trees on the other side of the house.