If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006 Location: Lancashire, England Posts: 622
Hi guys n gals, just wondering if anyone can give me a quick hand on waypoints in N.I.L.E. I set the bad guys to get in a tank and they do that fine but as soon as i set waypoints and ask the tank to follow the waypoint list, the guys just wont even get into the tank. Any help whatsoever will be muchly appreciated. Thanks v much and good gaming.
Joined: Mon Jan 10 2005 Location: Denmark Posts: 1812
N.I.L.E (NovaLogic Interactive Level Editor) allows users to place and edit objects in real time in 3D mode or 2D mode, as well as add waypoints, spawn points, buildings, vehicles, foliage, AAS style bases, decorations, and particle effects, and adjust sky height, water level, fog distance, the time of day, and more.
Joined: Sat Apr 30 2005 Location: Blackpool - uk Posts: 64
Dwarfboy wrote ...
Hi guys n gals, just wondering if anyone can give me a quick hand on waypoints in N.I.L.E. I set the bad guys to get in a tank and they do that fine but as soon as i set waypoints and ask the tank to follow the waypoint list, the guys just wont even get into the tank.
little bit of a contradiction of terms here mate. first off you say they get in fine, then you say they dont?
in your wac file you should have an event which looks like this
if never() then /// to attach three AI to the tank. ssn2ssn(xxx,xxxx) ssn2ssn(xxx,xxxx) ssn2ssn(xxx,xxxx) endif
are you planning on triggering the tank to go to the list, or is it a looped list which they follow from the start of the map?
il briefly go over what you should have done to create a WP list .. if it doesnt sound liek what youve done, post back and il go through it step by step.
you place waypoints formaing a path which the vehicle will follow. you then switch to the waypoint lists tab, and create a new folder, new list , and you added all of the waypoints to the list in 2D view, so now there is a line which connects the waypoints together. you kow there is a limit of 54 waypoints which can be in any one list.
you now edit the properties of all of the waypoints, increasing their radius. faster vehcles require larger radiuses to make sure that they actually touch the waypoint, otherwise they wont progress to the next, and will result in the vehicle cirlcing, or simply exploding.
oncedone, you would place a tick in the "loop" box of the waypoint palette if the vehicle should loop to the stat of the list, when it reaches the end.
your event for the attachment to the list would be
if never() then ssntoWP(xxxx,1) endif
1 because it was the first list you created. create another, and the number would be 2 for the second etc.