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waypoints in N.I.L.E?
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*Joe
Sat Jul 15 2006
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006
Location: Lancashire, England
Posts: 622
Hi guys n gals, just wondering if anyone can give me a quick hand on waypoints in N.I.L.E.
I set the bad guys to get in a tank and they do that fine but as soon as i set waypoints and ask the tank to follow the waypoint list, the guys just wont even get into the tank.
Any help whatsoever will be muchly appreciated.
Thanks v much and good gaming.
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*HmS*Trevor
Sat Jul 15 2006

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
The best place for help with Nile is here

Link updated

[ Edited Sat Jul 15 2006 ]
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*HmS*Joe
Sat Jul 15 2006
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006
Location: Lancashire, England
Posts: 622
this link is to forumfree.com, is that right trev mate?
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*HmS*Rodge
Sun Jul 16 2006
Registered Member #534
Joined: Wed Feb 23 2005
Posts: 953
If I´m not mistaken you have to make the tank "red" for the bg to get into it. Then you have the possibilty to make the bg drive the tank
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*HmS*Blood
Wed Jul 19 2006
HmS.Blood
Registered Member #455
Joined: Mon Jan 10 2005
Location: Denmark
Posts: 1812
GODFATHER...

codeword is : read read read read and learn


[ Edited Wed Jul 19 2006 ]
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*HmS*Rodge
Wed Jul 19 2006
Registered Member #534
Joined: Wed Feb 23 2005
Posts: 953
I don´t really know if it´s in this, in our download section, under Map making tutorials. Download Cooplession by Brad.G
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*HmS*Grimm
Thu Jul 20 2006
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
What this N.I.L.E means??
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*HmS*Blood
Thu Jul 20 2006
HmS.Blood
Registered Member #455
Joined: Mon Jan 10 2005
Location: Denmark
Posts: 1812
N.I.L.E (NovaLogic Interactive Level Editor) allows users to place and edit objects in real time in 3D mode or 2D mode, as well as add waypoints, spawn points, buildings, vehicles, foliage, AAS style bases, decorations, and particle effects, and adjust sky height, water level, fog distance, the time of day, and more.

program to make maps with...

its in the download section..



[ Edited Thu Jul 20 2006 ]
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Brad.G
Thu Jul 27 2006
Registered Member #622
Joined: Sat Apr 30 2005
Location: Blackpool - uk
Posts: 64
Dwarfboy wrote ...

Hi guys n gals, just wondering if anyone can give me a quick hand on waypoints in N.I.L.E.
I set the bad guys to get in a tank and they do that fine but as soon as i set waypoints and ask the tank to follow the waypoint list, the guys just wont even get into the tank.


little bit of a contradiction of terms here mate. first off you say they get in fine, then you say they dont?

in your wac file you should have an event which looks like this

if never() then /// to attach three AI to the tank.
ssn2ssn(xxx,xxxx)
ssn2ssn(xxx,xxxx)
ssn2ssn(xxx,xxxx)
endif

are you planning on triggering the tank to go to the list, or is it a looped list which they follow from the start of the map?

il briefly go over what you should have done to create a WP list .. if it doesnt sound liek what youve done, post back and il go through it step by step.

you place waypoints formaing a path which the vehicle will follow. you then switch to the waypoint lists tab, and create a new folder, new list , and you added all of the waypoints to the list in 2D view, so now there is a line which connects the waypoints together.
you kow there is a limit of 54 waypoints which can be in any one list.

you now edit the properties of all of the waypoints, increasing their radius. faster vehcles require larger radiuses to make sure that they actually touch the waypoint, otherwise they wont progress to the next, and will result in the vehicle cirlcing, or simply exploding.

oncedone, you would place a tick in the "loop" box of the waypoint palette if the vehicle should loop to the stat of the list, when it reaches the end.

your event for the attachment to the list would be

if never() then
ssntoWP(xxxx,1)
endif

1 because it was the first list you created. create another, and the number would be 2 for the second etc.

replace xxxx with the ssn number of the tank.
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*HmS*Joe
Thu Jul 27 2006
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006
Location: Lancashire, England
Posts: 622
Thanks very much all for the advice and its much appreciated, i'll pop into nile now and try it all again.
Thanks
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*HmS*Tisa
Fri Jul 28 2006
Col.Gawdamnit
Registered Member #564
Joined: Mon Mar 14 2005
Location: Sweden
Posts: 361
Good Man Brad! i salute u thats a very good explanation, crystal clear, hey admin! this post should be made a sticky i think.
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