As it seems that more and more players continue to abandon any type of team play by disregarding their death totals, it has me wondering if a spawn delay timer could be implemented similar to the one utilized at the armory. Most of the time players will use a "death" to advance on the map, by running past everyone with reckless abandonment only to get killed, then spawn, run pass everyone only get killed again, and repeat this over and over usually compiling 30+ deaths in one campaign. They will also use Control+R or other forms of suicide to immediately advance to the newest psp, once obtained, only to implement their "run and die" game plan all over again. I feel that a "spawn timer" is a great way to curb this behavior and possibly inspire some more team friendly game play, all the while not disrupting the game for all others involved. I am suggesting a 20-30 second delay for any death/suicide, (unless revived by a medic?) would be the ideal length of time. I realize that you all have more important things to worry about, but I hope you will consider this proposal or a similar remedy as game play has definitely been negatively affected by this behavior. Any thoughts or suggestions would be greatly appreciated, and thanks for maintaining the last Hardmaps server for all to enjoy.