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Killing Floor
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*NON
Fri Jul 31 2009
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087


About Killing Floor:

It’s a co-op survival horror game. Up to 6 players in online co-op mode, or just you, on your own, playing the Solo mode. The aim – cleanse each area of zombies, in waves, until you get to the last one. The Big One. The Patriarch. Then exterminate him, too. Actually, they aren’t “zombies”. They are the left-over “specimens” from a cheap and dirty government program to clone soldier-monsters. The basic ones will just munch on your arm and try to disembowel you. The bigger ones were the first ones they tried arming. Nothing much. Just a chainsaw or a blade for starters. They had just got on to the chain gun and rockets when the government tried to secretly shut down their secret program.

But, in the typical way these things go, the program didn’t want to be shut down. The specimens got loose. No-one was left alive to turn off the specimen-cloning equipment. And now they are running amok. Well, some of them are running amok. Others are shambling amok or even jumping amok, but you get the idea.

The police were sent in, but that wasn’t even a challenge for the specimens. The first army units hadn’t been warned what to expect. The screams of “its got a bloody chainsaw!” over the radios probably didn’t do much for morale, as whole units were chewed up. Quite literally, in some cases, of course.

And now, there is just you. And a few friends. The few survivors from the first police and army units thrown in. Of course, you can’t tell anyone anything, because that would be a breach of the Official Secrets Act 1911, 1920, 1989. And that would be a disciplinary offense. So just get in there and do your bit for Queen and Country…

Zombies. Lots of them. Big ones, little ones. Armed and Dangerous. JUST MAKE THEM ALL GO AWAY!

TRAILER <---------- link!!

Key features:

Co-op game mode for up to six players obliterating multiple waves of specimens

Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities

Over 40 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow.

Watch those crucial and violent creature deaths in slomo “ZEDtime”, even in multiplayer

Solo game mode for offline play

9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers

12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower

Add in a welder, medical tools and body armor to help the players survive

Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors

Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde

Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters

Support for Steam Friends and other Steamworks features

Includes SDK for the creation of new levels and mods that means you can make maps yourself??

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SOGMark5
Sat Aug 01 2009
Registered Member #1915
Joined: Sat Nov 17 2007
Posts: 107
I tried Killing Floor and Left for Dead. Although the basic concept of just mindless killing and survival is the same in both, I liked Killing Floor better than Left for Dead. KF seemed a little less intense and the environment was more interesting for the type of game.
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