Joined: Tue Feb 03 2004 Location: Netherlands Posts: 1087
I was thinking of smal map with one hill in the middle that you have to secure. It should be covered with trees so you cant see much. You get shot from the top where there should be the main bunker, everywhere on the hill are entrances to tunnels that connect to eachother but not all together iff you know what I mean!? This way you have to get to the top of the hill and secure tunnels that you see as you go to the top. When you almost get to the top you get in serious trouble because of respawner that apear behind you, like they came out of the tunnels you think where secured. once you have secured the hill you get attacked from the other side of the hill and you have to hold the top for a few minutes. There is only one spawn point at the bottom of the hill and maybe one on the top, but maybe to make it a bit harder just put in one and you have to go back to the top again iff you get shot!
Joined: Sat Dec 20 2003 Location: Ontario, Canada Posts: 2646
Actually, I've been thinking about how we should relay things to our map makers about ideas some have.
Why not make a detailed sketch of what you want, with movements and bg placement if you know what you want. That way the map makers has a good idea what you are getting at. Sort of like a story board they make in the movies. Sure a lot of work - but a lot less than the map maker has to go through.