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CMHQ----The Cartel----(ic)
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
NUT ACE
Sat Dec 02 2006
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Hello...

I've been playing this map (with other players as well ofcourse)
There is one problem however. At one time we need to destroy all the switches to get a door openend. We (all players) have been searching for at least 45 minutes. Apperently we missed one switch but we couldn't find it. we've looked on both islands.
Is this a bug or are we just poor seekers?
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*HmS*Trevor
Sat Dec 02 2006

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
You must have missed it because all maps in our servers are tested and work, unless an update to JO comes along and screws everything
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*HmS*Ranger Six
Sat Dec 02 2006
*HmS*Ranger Six
Registered Member #19
Joined: Mon Dec 22 2003
Location: griffin, ga, usa
Posts: 1157
yes everymap is paintakingly tested over and over for hours on end. sometimes with just a few sometimes with a full server...sometimes with the maker sometimes without....and no map makes it on the server that does'nt work and work well....follow the way points, read the instructions...some maps have info when you hit "I" some with "G" tip: they are usually listed in order with the waypoints..if something early in the list isnt done then it usually near one of the first waypoints. some maps give you a text message when each item is complete....some dont, try recalling the text and see if it was posted.

when a map doesnt finish go back to x and walk through the map slower looking at anything and everything to find what you missed....intel docs could be just entering the right place or building. switches are usually radios or objects that need to be destoyed, dont forget to hit the microphone usually sitting on the table next to the radio...and use satchels anywhere you think a target is,,,sometimes shooting it doesnt work.

[ Edited Sat Dec 02 2006 ]
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NUT ACE
Sat Dec 02 2006
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Okay..Thanks...Next time we just need to look a bit harder...
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JASLEW-MMG-
Thu Dec 14 2006
Registered Member #1534
Joined: Thu Dec 14 2006
Posts: 4
Hello,
You must definitely have missed something
We tested this map on our server many times before i actually released it for download, and i still think i released it a bit too early, i should have sorted some of the spawners first .

But i'm glad that people are still playing it, thanks!

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*HmS*Wedge
Thu Dec 14 2006
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
All the CMHQ maps are first class Jaslew, we love to see new comes come along, they all end up in our servers, thanks for stopping by m8.
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JASLEW-MMG-
Thu Dec 14 2006
Registered Member #1534
Joined: Thu Dec 14 2006
Posts: 4
Thanks *HmS*Wedge

We have many new maps currentl being created, I myself have one which should be finished and ready for real testing by the weekend, i've been working on it for about 6-7weeks now to make sure the map runs smoothly, i'll release it as soon as i'm happy with it.
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