Joined: Mon Mar 14 2005 Location: Sweden Posts: 361
well i have no clue. hehe, but seriosly, from what i have found out not more than one AND is proven to work, using more ANDs in one event seems to make the event unstable, if u have many objects to use in an event as u give an example of i would strongly recommend variables..
gives u a couple of more lines in the WAC file , but in the long run u have a 100% reliable event in the end.
Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
I have seen WACs with upto 10 "ands" and they seemed to work, like all things mapmaking, do as I and Shadowman do - EXPERIMENT - if it works keep it if not try something different.
Joined: Wed Oct 11 2006 Location: The Netherlands Posts: 635
So just tested it...
Better not put to many and's in a condition. I don't know exactly how may you can use, but I have conditions with as many as 21 and's, and they work perfectly.
I've treyed one with 86 and that screwed things up
Some of my events didn't trigger anymore, while others do trigger (even when they have the same condition) ...