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ICE MOD Patch v1.0.5 to v1.0.6
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
*HmS*Blood
Wed Nov 26 2008
HmS.Blood
Registered Member #455
Joined: Mon Jan 10 2005
Location: Denmark
Posts: 1812
v1.0.6

[ Edited Wed Nov 26 2008 ]
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*HmS*Grimm
Thu Nov 27 2008
Registered Member #1213
Joined: Sat May 06 2006
Location: Slovenia
Posts: 920
Change log:

Reduced max age and light values of the flares

Modified def files: items.def, weapons.def, ammo.def, PRJCTLS.PTL

Terrains:
Sun_RivX repaired the bland foilage decoration.
Sun_Coa1 repaired a small foliage leakage
BOLA - repaired (new name: BOLAC)

Vehicles:
Truck - Increase Speed and Turning
Arm Truck - Increase Speed and Turning
GRAD - Increase Speed and Turning
Tank - Adjusted Start Range Setting to 300m on all tanks due to 2 Different Settings in Weapon.Def
Tank - Adjusted Tank Stability to Improve Firing
SideWinder Harrier - Adjusted Heat Sig from 300m to 350m
Harpoon Harrier - Adjusted Heat Sig from 300m to 400m
Nuke howitzer - fixed
MLRS - fixed
Tracked Rapier SAM - fixed
Removed UN Mil26 and UN blackhawk blank entries (no plans to bring them into the mod)

Buildings and Objects:
SAZ- Warehouse 6 -recovered
SAZ- Hanging Survail Monitor -fixed
grdnshed building SAZ- hidden until fixed
Static Artillery - armor level increased

Weapons:
Added Weapons:
M16A3 -Medic/Engineer/Infantry/Special Forces
AK47 - Special Forces
MP5K - Sniper/Special Forces
Glock 17 - Medic/Infantry

Increase Ammo Damage:
Mini Gun
7.62mm
Side Arms
HE Round (Min Blast Area Increased)
AT Mines (Min Blast Area Increased)

Reduce:
AA Gun - Over Heat/Cool Down Time
Mini Gun - Over Heat/Cool Down Time
AK47,AK103, G3A3, GPMG and PKM - Accuracy Reduced Slightly
P90 - Accuracy Reduced Slightly

Increased:
SR25,SR25SD,PSG1 and PSG1SD - Accuracy Increased
AK47,AK103, G3A3, GPMG and PKM - Recoil Increased
P90 - Recoil Increased Slightly

Important !!! Reduced Range on Side Arms:
Shotgun - 75m Approx
Glock 17 - 100m Approx
Glock 18C - 100m Approx
MP5K - 125m Approx
MP5SD5 - 125m Approx
MP5/10 -150m Approx

Body Armor !!! Ammo Effectiveness:
9mm FMJ - No Effect
9mm AP - If you can hit it, you can Kill it
9mm - SP No Effect
10mm FMJ - No Effect
10mm AP - If you can hit it, you can Kill it
10mm - SP No Effect
Shotgun - No Effect
SD Weapons - No Effect
5.56mm FMJ - Effective up to Approx 200m, Weapon Dependent
5.56mmm AP - If you can hit it, you can Kill it
5.56mm SP - No Effect
7.62mm FMJ - Effective up to Approx 300m, Weapon Dependent
7.62mmm AP - If you can hit it, you can Kill it
7.62mm SP - Effective up to Approx 150m, Weapon Dependent

Known Issues WIP:
SAZ- Watchhus2 duplicates itself into the "foliage" pallete in Nile. Make sure you are placing it from the "buildings" pallete
Yellow Parked Trailer Truck has been reported to cause game crash for people with GeForce graphics cards
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