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PLEASE EXPLAINE
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
zimwolf
Tue Aug 17 2004
Registered Member #136
Joined: Mon Mar 22 2004
Posts: 183
Hi all
Could someone please explaine step by step as simply and straight forward as possibble, setting up an end to a game. If one builds a map and they say that an armoury must be detroyed or a chopper, what are the steps to making the game end. Trevor I am sure you can answere this considering you are becoming the newest map guru on Nova. You might also want to do a step by step to show how you make an objective turn green, like destroy helis at obj valkerie for eg.

Thanks guys. I am just looking for a really simple set of instruction to print off so i can sort some half comp maps i have found.

*HmS*zim (3)
[ Edited ]
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*HmS*Trevor
Tue Aug 17 2004

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080

Here goes!!

Sample map mission
Win Conditions
destroy weapons at Obj Echo
Recover NBC case from obj cell
eliminate resistence at Orion
Loose Condition
Blackwidow destroyed


Step by step

Obj ECHO

1 Go to the group menu and name a group weapons at echo
2 decide on which weapons you want to be the trigger at Echo,assign these to the above named group
3 go to the event menu and click new event
4 name it echo green
5 double click new trigger
6 click TRIGGER TYPE
7 select group
8 click trigger type
9 select group all destroyed
10 double click NEW ACTION
11 click action type
12 select sub goal won

********************************************

Obj CELL

1 Go to the group menu and name a group case
2 assign the case to the above named group
3 go to the event menu and click new event
4 name it cell green
5 double click new trigger
6 click TRIGGER TYPE
7 select group
8 click trigger type
9 select holds item
10 double click NEW ACTION
11 click action type
12 select sub goal won

********************************************

Obj ORION

1 Go to the group menu and name a group bgs at Orion
2 decide on which BGs you want to be the trigger at Orion,assign these to the above named group
3 go to the event menu and click new event
4 name it Orion green
5 double click new trigger
6 click TRIGGER TYPE
7 select group
8 click trigger type
9 select group all destroyed
10 double click NEW ACTION
11 click action type
12 select sub goal won

********************************************

You should now have all the goals going green in your map!

********************************************

Now to end it!


Click new event and name it black widow down

1 double click new trigger
2 click TRIGGER TYPE
3 select group
4 click trigger type
5 select group all destroyed
6 go to the box below and click new action
7 select action type red wins

********************************************

Click new event and name it end game

1 double click new trigger
2 click TRIGGER TYPE
3 select event
4 click trigger variables
5 select echo green
6 click ok
7 click NEW TRIGGER
8 select event
9 click trigger variables
10 select cell green
11 click ok
12 click NEW TRIGGER
13 select event
14 click trigger variables
15 select orion green
16 click ok
17 go to the box below and click new action
18 select action type blue wins


Hope this helps!!!!!!!


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*HmS*Trevor
Tue Aug 17 2004

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
The Infamous 'Making Vehicals Move'

Making Vehicals Move In DF:LW & DF:TFD

1. Create Your Map
2. Place a vehical on your map
3. Go to the top tool bar. Find 'edit'. Under the menu find groups. On the left choose a number and write what you want to call your vehical
4. Press ok
5. In 'edit' find waypoints. Choose a number and write what you want to call your waypoint route. (If you don't want it to loop check in 'waypoint doesn't loop')
6. Press ok
7. Now place your first waypoint, right-click and Choose 'Item Attributes' in the waypoint window select your waypoint list. On the side since it's the first waypoint put a zero.
8. Create another waypoint, click 'Item Attrubiutes' choose the waypoint route and change it to number 1 (Continue until you're finish)
9. Place your startplayer, right click and choose 'Item Atturbitues' in Group select '1 - Blue ..' Press Ok. Unselect All.
10. Now click edit and click 'events'
11. Double click new Trigger
12. In Tigger Type choose 'Groups'
13. In Trigger Conditions choose 'Any Alive'
14. In groups choose 1 - Blue Player
15. Double Click on 'New Action'
16. In action type choose group velocity
17. In group choose your vehical
18. In velocity set how fast you want it to move.
19. Double click on the second New Action and Choose 'Redirect Group To'
20. In Group choose your vehical, in waypoint list choose the waypoint route.

You can do the same with a helicopter just edit the Z-Value
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*HmS*Trevor
Tue Aug 17 2004

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Paratroops

Para troops are easy to do...

place a man of to the side of your map...way on the other side. make him group 3 for example

now place a teleport target where you want the para to come from...make the teleport target the same group..group 3..you'll need to give the teleport target a number..like you do with a waypoint..edit it's item attributes..over on the right hand side...you see number 0...change that to 1..you must number each teleport target with a different number.

these must be the only 2 things in that group...

now raise the z value if the teleport target to 100...edit it's item attributes...type 100 in the left box where it says Z.

now place an area trigger near the teleport point..say it's area trigger number 1

create an event..if group1 in area trigger 1 teleport group 3 to teleport target 1..

save and export the map...play the map...run to the area trigger and watch for the paratropper...

Regards

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