10/14/2026 [01:10:12] GMT Home .:. Logout
Forums
Hardmaps.com :: Forums :: Map Making Forum :: Joint Operations
 
<< Previous thread | Next thread >>
mission objective (again)
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
Scope
Sun Oct 01 2006
Registered Member #1411
Joined: Sun Sep 10 2006
Posts: 2
hiya guys.
reading a thread posted back in july of last year it says only the dfx med can add mission objectives so they can be seen by pressing "G" in game.

ive nearly completed my first coop map but im slightly stuck here. ive created the bin file "STRWINCOND" etc and set the event within the med to activate it and i get the "mission objective is added" message but it dosent appear when pressing "G". according to the bin tutorial the "STRWINDIRECTIVE" displays this text but i have checked other bin files and this is just set as "null".
i have got this to work ok with my BHD single player games but i cant with joe.
i have seen it working in some of the hard maps but i just cant see how.any help would be appreciated.
thanks
Back to top
Scope
Mon Oct 02 2006
Registered Member #1411
Joined: Sun Sep 10 2006
Posts: 2
not to worry, ive sussed it, but thx to anybody who took time to look.
btw hardmaps rocks, your maps are great. keep up the good work ;)
Back to top
*HmS*Rodge
Mon Oct 02 2006
Registered Member #534
Joined: Wed Feb 23 2005
Posts: 953
Glad to see it working for you
Back to top
 

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
All trademarks are copyright their respective owners.
This site is best viewed using 1280-1024 screen resolution.
{THEMEDISCLAIMER}
Render time: 0.0742 sec, 0.0168 of that for queries.