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matlin
Sat Aug 27 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
Has anyone noticed any problems or strange behavior?
I'm not really sure if there are some new issues but some strange stuff happened with AI being in the wrong place no AI on their patrols ... will test more.
I do like some of the changes they made, like the red crosshair when your bullets hit and the "death cam towards the dude who shot you" feature.

(128)
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*HmS*Wedge
Sat Aug 27 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
AI respawns we think have changed, ones that used to spawn twice now do it 3 times.

My sounds a bit wonky LOL

And up the cross hairs are cool, and i get to see the kill cam FAR TO MUCH (71)
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matlin
Sat Aug 27 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
*HmS*Wedge wrote ...
AI respawns we think have changed, ones that used to spawn twice now do it 3 times.

My sounds a bit wonky LOL

And up the cross hairs are cool, and i get to see the kill cam FAR TO MUCH (71)


My problem is with AI not being where I put them, but i'll check it again in NILE, maybe a re-save will help.

"Wonky"?? How does that sound... :)

BTW, on the map I sent you, I've added some funny sounds of elephants, monkies and birds every now and again, sounds really cool ... *hehe*
(66)
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*HmS*Rodge
Sat Aug 27 2005
Registered Member #534
Joined: Wed Feb 23 2005
Posts: 953
*HmS*Wedge wrote ...
AI respawns we think have changed, ones that used to spawn twice now do it 3 times.

My sounds a bit wonky LOL

And up the cross hairs are cool, and i get to see the kill cam FAR TO MUCH (71)


My sound is also "wonky" and I canīt hear my own gun all the time
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matlin
Sun Aug 28 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66


My post above is a bit wrong, it's not the AI that is not in their correct place, it's the waypoints. I had this problem on another map, that the waypoints wasn't were I left them, and after the update all my maps have the same problem.

They look okey in NILE but when the map loads they are somewhere else, as I can't see them I don't know where they are but the AI is walking towards the horizon ... (5)

I don't know what to do about it but at least it's made my bug-report. ;) (65)

<span class='smallblacktext'>[ Edited Sun Aug 28 2005 ]</span>
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matlin
Sun Aug 28 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
A bit of an update, have read @ NovaWorld that everyone has problems with WAYPOINTS and even get sysdumps when using ssntowp.

Probs:
Waypoints seem to be grouped at the center of the map.
I did a test map and can't get the Striker to go to the WPList, even when using chain(5).

The game seems dead. Although ssntowp(AI,127) does work (it's really funny when four guys follow you around the map)

So no more (28)
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*HmS*Rodge
Sun Aug 28 2005
Registered Member #534
Joined: Wed Feb 23 2005
Posts: 953
Then Nova knows about the problems? Maybe another update in a matter of days?
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*HmS*MeKen
Sun Aug 28 2005
The Legend
Registered Member #138
Joined: Tue Mar 23 2004
Location: Stockholm Sweden
Posts: 541
Nova knows.. they have over 4 pages of all probs in there forum.
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*HmS*Ranger Six
Mon Aug 29 2005
*HmS*Ranger Six
Registered Member #19
Joined: Mon Dec 22 2003
Location: griffin, ga, usa
Posts: 1157
from the nova forums, they say all the custom map problems are associated with nile...they do not and have no plans to support nile or any bugs in maps due to the new update.
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matlin
Mon Aug 29 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
(113)
*HmS*Ranger Six wrote ...
from the nova forums, they say all the custom map problems are associated with nile...they do not and have no plans to support nile or any bugs in maps due to the new update.


Seriusly?? Are they stupid? It's like they're saying it's our own fault cause we made the maps ourself ... then I say f*** 'em!! I hope they go bankrupt! (57) It's a shame I don't like BF2 ...

Has anyone tested JOMED maps? Are they as fouled up as NILE maps? I just can't understand how to use JOMED in a productive way, I can't zoom close enough to see what I'm doing, any tips? (25)



[ Edited Mon Aug 29 2005 ]
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*HmS*MoNoXXiDe
Mon Aug 29 2005
Registered Member #311
Joined: Fri Oct 15 2004
Location: Indiana
Posts: 512
maybe they will have a update for nile (75)
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matlin
Mon Aug 29 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
*HmS*MoNoXXiDe wrote ...
maybe they will have a update for nile (75)

Yea right, NOVA is really good at that ... (15)

NILE can't be the issue, they must have changed the XML parser code in the game, which is REALLY weird since everything else is where I put it except the WP's ... why break that, if I where a conspiracy-theorist I'd say it was intentional but that seems a bit hard to belive. Why kill of the community?! (50)
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*HmS*Wedge
Mon Aug 29 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Nile is the official JO mission editor, they should support it, thats the editor they should have made sure WOULD work with the update if any.

The only reason JO stays popular for as long as it does is the new maps people make to keep everyone interested in the game, like the games before people make maps and give everyone reason to not look to far for other games.

Its the same old story dont fix what inst broken, and apart from a few new features this JO update wasnt needed as they havent fix all the issues people were complaining about, i was in AAS the other day and got shot out of my tank with small arms fire!

We were looking forward to BF2 but then at the last moment we find out they will have NO COOP! (57) which realy SUCKS! I can understand the high system specs of the game so you get very good graphics and game play, but i cant understand one of the most hyped games in history not including the coop option, and to not tell anyone until the last moment stinks in my book, it was an "oh by the way it wont do coop but then no one likes coop as much as TDM ect" So needless to say we havent gone into BF2 in the way we were going to.
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matlin
Mon Aug 29 2005
Registered Member #601
Joined: Wed Apr 13 2005
Location: Stockholm, sweden
Posts: 66
I've only played the BF2 demo but I don't get the same action feeling I get in JO, things are a bit sluggish and slow, bullets dont seem to hit and you dont hear things as well as you do in JO. If you get shot you have no idea where the bullet came from. It to un-intuitive, which JO isn't. It's very intuitive, you shoot and you hit ... if you aim properly, I don't get that "feeling" in BF2, I shoot and shoot and shoot and THEN I hit. It takes a full clip to kill ONE bot. (37) (82)
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DOL
Tue Aug 30 2005
Registered Member #717
Joined: Sun Jul 17 2005
Location: uk,manchester
Posts: 41
Originally posted by *HmS*MoNoXXiDe ...
"maybe they will have a update for nile "

The Guy thats makes all the Nile updates has now left Novaworld
so i dont no if Nile is going to be updated again.

And i carnt use DFX editor (37) NOVA
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