Joined: Wed Apr 13 2005 Location: Stockholm, sweden Posts: 66
Has anyone got a clue what to put below the Russian Embassy? There is a door to use in the basement of the russian embassy but no basement.
It looks to me like IC and Reality should merge their resources since there is stuff in one that works with stuff in the other. Like the skylight, in reality there is only one and the embassy and in IC there is two but no embassy.
Joined: Tue Mar 23 2004 Location: Stockholm Sweden Posts: 541
Yepp Rodge have right on that one, the door down below are for tunnel use, as you know, embassy needs some hidden tunnels if they need to run for cover.
Joined: Mon Mar 14 2005 Location: Sweden Posts: 361
actually there is an objecct among the DFX items that fits like a glove to the embassy, its a 2 story ( deep) basement with a tunnel exit, looks very very cool, have made a map for dfx (test map) where it is all lined up, so my suggestion is to merge DFX items with reality AND IC hehe, now that would make a very very nice mod that would keep at least me awake for months to come buried in nile. so to make the embassy complete u need 3 items,
1: main building 2: 2 skylights 3: basement unit
i hold my head high and keep praying that someone would merge these three mods into one, ( items and sound only though hehe, and reality game physics, that would be very nice.
Joined: Fri Dec 19 2003 Location: Finland Posts: 234
Looks like you have never made any maps Matlin.
There is a few buildings / objects / bunkers in all Nova games that you have to fit a tunnel section to if no visual way out or a combined set of sections to complete the whole area. If not making tunnels, there is always usually an end peace for it. In this case you have to use an extended tunnel complex to use the Embassy, or just use a block in the same level, if you do not want to go there and die in .
For the MOD´s between, there is never a shure to have something to work together. Remember the MOD´s are not made by NOVALOGIC. Give a big hand to all that integrate all the MODS to your JO / DFX and the tools to work with.
It will be discovered soon that all is not compatibel and work together. It is the same as with maps made for JO-TR and used in JOE. Some work.. Some don´t.
Tools and fixes on the way all the time for all mappers. All is new for next and so forth.. so do not expect it to be working at once... LOL same happ to JO. Rem NILE.. WOW what a bummer for all... BHDMED is the perfect one and still is to make a real JO-TR map with all working with GOALS and.. well wont go in to it to deep, as I know it so well. So next you just have to hold and cruise for
Joined: Wed Apr 13 2005 Location: Stockholm, sweden Posts: 66
Since you claim to have your shit together I'm sure you've noticed in DFXMED that the "RB_dor - Double doors" have an explanation written in the picture of the doors and it says that it snaps to the "RE_Bsmt (Russian Embassy basement)" and my desire was that the Reality mod makers add the basement and not just the doors and that the IC mod makers add the Russain embassy and not just the skylight...
And since you decided to be rude and condescending ... learn to write in english! I can't understand half of what you wrote.
Joined: Mon Mar 20 2006 Location: Tampere, Finland Posts: 351
Matlin; well im not very good in english and i understand pretty much.. wuld it be, that you´re not so good in english? exept if you ARE american/english or something.. :) im just saying that i dont have any problems with that u´re saying.. and i havent heard from anyone.. (?)
Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
Matlin and Xan since you are both Swedish try to help each other out in your native language
Oh and by the way Xan the DFXMED that comes with Delta force Extreme is the best editor jo JO with working goals, no using hex editors to change game format from BHD to jo, you can downlad it from here
Joined: Wed Apr 13 2005 Location: Stockholm, sweden Posts: 66
It's cool, i'm not angry or anything like that. I was just expressing a wish that mod-makers would try to get stuff that belong together into the mod and not leaving stuff out. Like the embassy basement/cellar.