10/14/2026 [01:11:15] GMT Home .:. Logout
Forums
Hardmaps.com :: Forums :: Map Making Forum :: Joint Operations
 
<< Previous thread | Next thread >>
JOBotZ
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
*HmS*MeKen
Tue Aug 16 2005
The Legend
Registered Member #138
Joined: Tue Mar 23 2004
Location: Stockholm Sweden
Posts: 541
Welcome to the world of brand new bots for Joint Operations. You all know them from before, they were the fellows just standing there waiting to be shot. No match for any serious player. Well, that should change. It’s not a shame to be shot by a bot, if its one of the JObotZ!

JObotZ will play TKOTH or AAS and one time, they will bring COOP play to a brand new level. The JObotZ program is designed to be safe to run on servers, and no need to run them on the clients. It works with dedicated and serve & play mode also.

This program was started by me, to bring the community what other games have; opposition to play with, when there isn’t any around; that a few players can have more company, to make big battles even bigger, and to give mappers new possibilities in controlling NPC’s.

This program was fun to start making, hard work to get it here where is now, and I’ll need some help to finish. Mappers are to think about, what great bot-battles are there to tell? Will the players play major role in them? Will the players be squad-leaders commanding squads of bots?

You will find that using this program is easy. The mapper has to set-up bots in his map, run a small utility, then get into game, and teach the bots where they should go. It’s nothing verbal; it’s just taking a walk across your map, to all the important places in it. The program will calculate the rest. No serious need to learn new mapping skills.

Some technical features:
Path-finding based on A* algorithm , which serves well lots of today’s games
Tracking of player actions and learning from them
AI behaviors: TKOTH; holding the PSP, finding hidden players in the zone; AAS; defending the PSP, finding invading players; spread out, attacking enemy PSP
Following basic player orders; following player, guarding area
Automatically loading/saving collected information at map change (no manual intervention needed)
Java program for easy expansion

As I said this is a work in progress. You will like what it has to offer now, but it isn’t complete yet.

There are lots of bugs and limitations:
As a first release, it has many bugs of which I haven’t thought of
Bots cannot capture PSP's, and don’t respawn at these points either, they don’t count into TKOTH zone time
They don’t use vehicles or emplaced weapons
More bugs and limitations…
Things planned:
Vehicles and emplaced weapons
More AI behavior options
More control to the map-maker; scripting scenarios; controlling AI behaviors; possibly an editing tool for that
Air and sea vehicles

Most of you will love this program, but there are some of you, who’s help is wanted too!

Feel free to post on this new forum, exchange ideas, and discuss features.

I’d like to hear from you. Not just because I’d like to see here people interested in this program, but of a more basic reason. I have to set some priorities on the upcoming features. All I can not do, and even if help arrives, some things must be left for later.

I can tell you, with that limited set of possibilities available to the program to mod Joint Operations, there could be limitless new features!

I’d like to get feedback from map-makers also. What would you need to start making great maps for JObotZ?

I hope we start here something that will be fun to see develop and evolve.

Greets,
VeaR

--------------------------------------------------------------------------------
Last edited by Atomic : August 14th, 2005 at 15:28.

This post is from action-inside.com
I think this news are the best news for a long time in the JO section, MeKen
<span class='smallblacktext'>[ Edited ]</span>
Back to top
Website
*HmS*Wedge
Wed Aug 17 2005
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Yup this sounds cool.

I have offered our help if needed, it will be good to see some tuff bots in our servers
(37) (40)
Back to top
Website
*HmS*MeKen
Tue Nov 01 2005
The Legend
Registered Member #138
Joined: Tue Mar 23 2004
Location: Stockholm Sweden
Posts: 541
For those ppl that are interested how the work going, visit the Botz test server in europe section and play some maps with jobotz on both team.
Back to top
Website
 

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
All trademarks are copyright their respective owners.
This site is best viewed using 1280-1024 screen resolution.
{THEMEDISCLAIMER}
Render time: 0.0698 sec, 0.0171 of that for queries.