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DFX BearForce Mod - Update ver 1.3
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Sunray
Sun Jul 12 2009
IC.Sunray
Registered Member #1966
Joined: Sun Jan 13 2008
Location: United Kingdom
Posts: 61
Originally PostPosted: Fri Jul 10, 2009 5:38 pm

By CaveBear-HB-

Post subject: BFM Update to 1.3

Together with our Friends from the AW-Mod we release a small update to the BFM 1.2.

The main reason is to enable the brand new Game Control Center which allows you to start your Games with special features that are not available in the Game Menu’s.


The GCC features for the BFM:

* Switch Critters ON or OFF with one click.
* Enable a special, hidden Tournament mode in DFX.
* Select 2 different HUD Styles.
* Select from 5 different difficulty levels for all BearForce Maps.


The GCC features for the AW2:

* Switch Critters ON or OFF with one click.
* Enable a special, hidden Tournament mode in Joint Ops.
* Switch the Sniper Zoom ON or OFF.
* Select from 5 different difficulty levels for all AW2 Maps.


Other changes to the BFM:

* All new designed Critters (watch the Croc moving !)
* Multi-Shot Javelin Guys removed
* New Weapon selection with available SPAWN Points
* Some fixed Buildings (AI’s could shoot through and other fixes)
* Reworked Powerup Boxes
* Fixed Textures and Terrains
* Some new Sounds
* Medpack now as first item when you press the number 2 key
* And some minor fixes…

Along with the Update to 1.3 comes a new set of reworked Maps with Spawn Points and other Features.
Also comes a new DFX.EXE with new technical features like screen resolutions up to 1680x1050 (Wide Screen)

The Update is available in our Download Section or directly with the In-Game Updater !


IMPORTANT: To use the Game Control Center you MUST have Microsoft .Net 2.0 or higher installed. This is available in our Download Section or at the Microsoft Website.

Have Fun !

=====================

Will the Hardmaps BFM server be updated with this version? - If so I will update my DFX BFM

Cheers ...
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*HmS*Wedge
Sun Jul 12 2009
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
We will need to do some testing of the new version, it may be incompatable with the stats system, especially if they are now using a new dfx.exe.
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Sunray
Mon Jul 13 2009
IC.Sunray
Registered Member #1966
Joined: Sun Jan 13 2008
Location: United Kingdom
Posts: 61
*Salute* Thanks for the info Wedge ... I will leave it until you guys announce something ...
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*HmS*Wedge
Mon Jul 13 2009
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
You can play it, just copy and paste your bfm folder do the update to that and then send the dfx.exe to the desktop as a shortcut.

I cant give a time frame on when we get time to look at the new bfm mod, we are looking at the new aw mod at the moment, which looks like bfm for JO!
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Sunray
Mon Jul 13 2009
IC.Sunray
Registered Member #1966
Joined: Sun Jan 13 2008
Location: United Kingdom
Posts: 61
Yep ... Roger mate ... Thanks ...
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EZK_Cobra
Fri Jul 17 2009
Registered Member #1159
Joined: Tue Mar 21 2006
Location: U.S.A.
Posts: 21
"* Multi-Shot Javelin Guys removed"
thank you Bear Force for that!!
a little ridiculous to be pounded by 20 incoming javelins when running on foot and not even able to see where they are coming from...lol
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Sunray
Fri Jul 17 2009
IC.Sunray
Registered Member #1966
Joined: Sun Jan 13 2008
Location: United Kingdom
Posts: 61
EZK_Cobra wrote ...

"* Multi-Shot Javelin Guys removed"
thank you Bear Force for that!!
a little ridiculous to be pounded by 20 incoming javelins when running on foot and not even able to see where they are coming from...lol


Ahhhhhhh! Your just a big softie Cobra ... lmfao m8

I thought you would at least be able to use your superpowers to find them

- but then -

you are getting on a bit now - lol

Cheers mate ...


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SOGMark5
Sun Jul 19 2009
Registered Member #1915
Joined: Sat Nov 17 2007
Posts: 107

One of he GCC features for the BFM indicate the ability to switch critters ON or OFF.

Does this mean the hardmaps BFM server will not have the critters feature? ... if it does I would play BFM again.
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*HmS*Wedge
Sun Jul 19 2009
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
We have not updated our server to 1.3 so ours will have "critters"
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SOGMark5
Sun Jul 19 2009
Registered Member #1915
Joined: Sat Nov 17 2007
Posts: 107
Thanks Wedge. I misunderstood the postings... good thing I asked first.
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