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escape from Abul Grav
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*HmS*Ole Fart
Sat Oct 08 2005
Registered Member #432
Joined: Tue Dec 28 2004
Location: Spanish Fork UT
Posts: 1681
I am not a map maker and do not have the skill (yet) to do this:

I think a prison map maybe 7 levels down, is where you start. have 4 ways to the top to escape but only one is real. other three are like mazes with objectives to clear ammo crates release pow. maybe a generator or something.

block the main entrance till the other Three are done (ah like different Ranges in TFD) then the level you get in to to escape is like a pyrimid interior and extensive hallways and shoot your way out.

I would have liked it if in the prison section you could only start out with a Knife and have a gaurd in front of every cell with only a pistol. Make the BG passive and stab him to get his weopon. each level you go up would give you better weopons..... I hear this cannot at this time be put in the map and it is a function of the server not the map....... well I am not sure if this would have been better in LW or TFD I was thinking TFD


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Brad.G
Sun Oct 09 2005
Registered Member #622
Joined: Sat Apr 30 2005
Location: Blackpool - uk
Posts: 64
just in reply to you saying you cant restrict weapons...

you can use the command

if never() then
blockfire(1,0)
blockfire(2,1)
blockfire(3,1)
endif

this will allow you to use the knife in game, but not your primary or secondary weapon. im am a mapper of JO:E, all i can say is that with this command in JO, it will only work for single player maps , and it does not restrict flashbangs, grenades, smoke etc ..

it may have a different effect on the game you would like your level designing for. anyway, best of luck (32)
<span class='smallblacktext'>[ Edited Sun Oct 09 2005 ]</span>
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*HmS*Ole Fart
Wed Dec 14 2005
Registered Member #432
Joined: Tue Dec 28 2004
Location: Spanish Fork UT
Posts: 1681
thank you for the info I will try this when I take off my training wheels of map making lol
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