Joined: Wed Oct 11 2006 Location: The Netherlands Posts: 635
Hey Guys..and dolls of course
I'm experiencing a problem with a coop map I'm building. When I start it up (in IC) I'm getting an error.
Mission to large, to much memory allocated...
JO recommends me to remove some objects from the mission. I'm not even on half the mission I have planned to make. And I have played missions which are much bigger than mine..
Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
It depends on what objects you have used.
If you have lots of different objects this will increase it much more than using the same objects over and over again, say trees, use the same sort instead of using lots of different times.
Its a limitation that cant be got round unfortunatly, you could always do a part 1 and part 2 to your map.
Joined: Tue Dec 30 2003 Location: Lincolnshire England Posts: 2080
Sounds to me like what Wedge said, too many different objects from different groups, you can have 1024 objects in a map if they are all the same, the problem comes when you mix different objects that have a different graphics texture to each other check your graphic memory size, i bet it huge, I dont use Nile so I have no idea how todo that tho.
These large missions you have played, go bback into on e and check out the different objects, i bet they used the same type over and over.
Joined: Sun Nov 12 2006 Location: Bergen - Norway Posts: 15
More NILE problems:
When resource set to jox1 it works like a charm, but if I set it to IC the program shuts down after 10-15 mins. Also I have noticed after installing NILE the in-game sounds from sides and rear are muffled! It's like having cotton in my ears. Anyone had similar problems?
Joined: Sat May 06 2006 Location: Slovenia Posts: 920
Nope I don't have any problems with sounds in Nile. Then only problem so far is auto shut down. Unlike yours my Nile stays up for an hour. But that's not a problem because I set the autosave to 1 min! I advice you do the same!!