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Operation Flashpoint 2
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Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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*HmS*grunt
Tue Dec 21 2010
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
*HmS*Blood wrote ...

Operation Flashpoint: Red River - meet Knox


Looks a heck of a lot like Battlefield Desert Combat mod. I wonder if its the same development crew making this as the other Operation Flashpoint - if it is it means they will release the game, get their money, then abandon all updates claiming its a "finished" piece of software - even with all the glitches and bugs.
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*HmS*Quick
Wed Dec 22 2010
Registered Member #143
Joined: Mon Mar 29 2004
Location: Georgia, USA
Posts: 1700
Yeah, I wasn't all that impressed with the OFP Dragon Rising. With all the cool looking new games, this would fall very low on the list.
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*HmS*Wedge
Wed Dec 22 2010
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Its probably the same game, nothing new apart from different terrain.
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*HmS*Blood
Thu Jan 27 2011
HmS.Blood
Registered Member #455
Joined: Mon Jan 10 2005
Location: Denmark
Posts: 1812
Go closer to the experience of the US Marines on campaign with the ultimate tactical infantry shooter
Stand together with 4 player drop-in drop-out online co-op multiplayer in campaign mode and standalone Fire Team Engagements
Become immersed in an engrossing narrative which unfolds over three acts in campaign mode
Play as Grenadier, Scout, Rifleman and Automatic Rifleman classes, each with unique strengths and weaknesses for increased replayability
Earn and spend XP on weapons, attachments and abilities for each of the fireteam’s specialists
Call in Combat Support such as Mortars, Howitzers and JDAMs, whilst AH-1Z Helicopters and A-10 Ground Attack Aircraft provide Close Air Support
flashpointgame.com


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*HmS*grunt
Thu Jan 27 2011
Life is like a box of chocolates...

Registered Member #14
Joined: Sat Dec 20 2003
Location: Ontario, Canada
Posts: 2646
*HmS*Blood wrote ...

Play as Grenadier, Scout, Rifleman and Automatic Rifleman classes, each with unique strengths and weaknesses for increased replayability


Why can't developers clue in that you should be able to carry ANY load out you may want with any class. If a sniper class wants to carry an AT4 they should be able to, or an engineer carry a sniper weapon, etc. Granted they should have greatly reduced accuracy so that an assault or engineer has poor sniper capabilities, and anyone other than the assault carrying assault rifles just don't get the tight spread pattern. Its not that ahrd to think it through, and would probably be easy to implement. But that would require actually doing something cool in the game other than think of ways to cheat us out of money then move on to their next title.

I'll take an extremely close look at any Sion Lenton game before purchasing it - after putting out a bad patch for OPF1 he claimed it was a "finished" game and dumped it.
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