10/14/2026 [00:23:52] GMT Home .:. Logout
Forums
Hardmaps.com :: Forums :: HardMaps Public Forum :: Games Reviews
 
<< Previous thread | Next thread >>
Crysis map editor Hints and Tips
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
Author Post
*HmS*Joe
Sat Oct 27 2007
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006
Location: Lancashire, England
Posts: 622
For all of you who have downloaded the Map editor along with the Crysis demo will have probably looked at it and thought how do i do this and that.

Well here is a little help for you to get started...


http://doc.crymod.com/frames.html?frmname=topic&frmfile=index.html

Enjoy.

Also if anyone figures anything out that is not in this tutorial then dont be shy, just post it here.

Thanks.
Back to top
NUT ACE
Sat Oct 27 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Where did you find the level editor Joe??
Back to top
*HmS*Trevor
Sat Oct 27 2007

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
It is not installed by default, look in your crysis folder the installer is in there, the readme that opens when you install the demo tells you where to find it also.
Back to top
NUT ACE
Sat Oct 27 2007
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
Thanx Trevor...downloading the Demo as I speak / type
Back to top
*HmS*Joe
Sat Oct 27 2007
If you try to run, I've got six little friends and they can all run faster than you can.
Registered Member #1170
Joined: Wed Mar 22 2006
Location: Lancashire, England
Posts: 622
C:Program files,Electronic Arts, Crytek, Bin32 and the editor is in there clearly named, Editor m8. (Of course after you have installed). Also instead of trying to figure out how to make a new terrain etc etc have a play with the Shore map, just open it up and select the multiplayer one, just so you can get a feel for how to do stuff. Complicated!?!?!! Tell me about it...

[ Edited Sat Oct 27 2007 ]
Back to top
*HmS*Wedge
Sat Oct 27 2007
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Every nice editor and very detailed, going to take a huge amount of time to put all the little details in you map makers like.
Back to top
Website
*HmS*Trevor
Sun Oct 28 2007

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
Making Ai move
Try doing the following:
-Place a tag point. RollUpBar --> AI button --> TagPoint.
-Place a trigger. RollUpBar --> Entity button --> Triggers --> AreaTrigger.
-View --> Open View Pane --> DataBase view.
-Go to the Entity library tab.
-Click the button with the open folder symbol.
-Load the asian_new.xml.
-Drag an AI dude from one of the folders in database view into the perspective view. Note: Even though they are all displayed here, only the AIs used in the demo level will load properly.

-Select the AreaTrigger.
-In the RollupBar under Flow Graph click the Create button. Note: Scroll down if you don't see the button right away.
-Click the Ok button.
-On the grey grid Right click --> Add node --> Misc --> Start.
-On the grey grid Right click --> Add node --> Entity --> EntityPos
-On the grey grid Right click --> Add node --> AI --> AIGotoSpeedStance.
-Select the AI dude in perspective view.
-Right click the AIGotoSpeedStance node in flow graph and click Assign selected entity.
-Select the tag point in perspective view.
-Right click the EntityPos node in flow graph and click Assign selected entity.
-Connect the "output" port on the Start node to the "Sync" port on the AIGotoSpeedStance" node. Note: Hold left mouse button to drag a link from one port arrow to another.
-Connect the "pos" port on the EntityPos node to the "pos" port on the AIGotoSpeedStance node.
-Close flow graph window.

-AI --> Generate all navigation.
-Click the AI/Physics button.

The AI should now walk to the tag point.

[ Edited Sun Oct 28 2007 ]
Back to top
 

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
All trademarks are copyright their respective owners.
This site is best viewed using 1280-1024 screen resolution.
{THEMEDISCLAIMER}
Render time: 0.1238 sec, 0.0248 of that for queries.