"history will be kind to me, for i intend to write it" - Winston Churchill
Registered Member #1297
Joined: Wed Jun 28 2006 Location: Sheffield, UK Posts: 383
A quote from Helios on the CM forums:
As promised, today we are pleased to announce that Operation Flashpoint: Dragon Rising will be shipping on October 6th in North America and releasing on October 8th through EPAC territories with a October 9th street date in the UK.
Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
This is the first time I have seen how the game will actually play and im still excited !
Some points I took from these vids
Firstly you can see the bad guys and the game isnt blurry like Arma2.
It is completely different to JO and based around tactics which we all like, as they said this isnt a Rambo game it is deploying tactics.
He erm needs more practice lol
4 player coop while doing the CP missions, I hope this increases to 8 as previously stated for coop, 4 isnt very many people when we are used to 12.
The ability to create missions and even entire CP's sounds right up our street and will keep the game alive.
Still dont like the "rifleman 400 meters south" etc. hope you can turn that off but doubt it.
Very much like the load last check point option, you will get shot, you will die but having no psp or check points andhaving to run from the start as sucks in Arma2, had to do that in LW and TFD and dont want to have to do it again.
It is along the same lines as Arma in that it looks as if you are limited to player types, we cant all be meds as in JO or all snipers, no armories unless we can put them in in our own missions, but then again I think we are very lucky with JO in the flexability it gives us, and we will have to watch our fire as to not use up all our ammo which I like.
"history will be kind to me, for i intend to write it" - Winston Churchill
Registered Member #1297
Joined: Wed Jun 28 2006 Location: Sheffield, UK Posts: 383
I'm really glad as well there's no blurriness like in ArmA.
It seems the main campaign and single player missions only have 4 player CoOp, but I believe user created missions can have 8 player CoOp.
Found some new info out that many of you will want to know:
Specifications For playing the game
Minimum requirement Operating system: Windows XP SP2 or later GPU: DirectX 9.0c GPU: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher) Sound Card: DirectX Compatible 1 GB Memory: 1 GB 8 GB Hard disk: 8 GB CPU: Dual Core CPU 2 x 2.4 GHz DVD-ROM DVD drive: Dual Layer DVD-ROM
Recommended System Operating system: Windows XP SP2 or later GPU: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c Sound Card: DirectX Compatible Memory: 2 GB Hard disk: 8 GB CPU: Quad Core CPU DVD drive: Dual Layer DVD-ROM
*Specifications For Mission Editor (maybe higher than the minimum spec for playing).
"history will be kind to me, for i intend to write it" - Winston Churchill
Registered Member #1297
Joined: Wed Jun 28 2006 Location: Sheffield, UK Posts: 383
Quote from Helios on the CM forums:
"Hi all,
Some of you may have seen some specs posted around the internet for the PC version of the game. I've been informed that these are not currently correct and are based on old un-optimised versions of the PC code.
Once the PC code has been fully optimised, we will be releasing the definitive minimum & recommended specs."