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Allowing more enemy
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ChAoS KMHH
Mon Aug 11 2008
Registered Member #2174
Joined: Fri Jul 25 2008
Posts: 18
After the exellent help i have got from here so far helping me understand events etc i have got another question ?
I have reached the limit of troops allowed in my map and would really like to add more. I personally hate respawners but have allowed a few in a section where you wouldn't really notice (a fight across a river). What i would like to know is is there a way to get dead troops to reappear elsewhere on a map ?


What i mean is an enemy dies and gets teleported or respawned further on in the map in an area not yet reached. I have been testing with events in med but theres still a few things in it i have no idea what they do or maybe this would be a wac command if its even possible ?

Thanks in advance for any help.

[ Edited Mon Aug 11 2008 ]
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MichaBen
Mon Aug 11 2008
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
You can teleport dead enemies to a new location and they will be alive again. Just put an event for when the enemy is dead with a delay of 29 seconds (if you make it to short the enemy might not attack you after being teleported) and teleport him to a new location (teleport target).

You can teleport as many enemies as you want to a teleport target, however if you don't send them on a waypoint they will all group together. If you want them to spread out, send them on a waypoint after being teleported (in the same event). What I mostly do or attacking groups is setting them on a waypoint where they walk back and forward all the time and once they need to attack I redirect the whole group to the new waypoint. That way they will come from all directions instead of just 1.

As for respawners, I personally hate respawners that show up right in front of you (most people hate that), but you can always make them spawn outside the mission area. I mostly set up a large group of respawners outside the tree zone and make them run to the objective and patrol there. To avoid them being a never ending pain, I give them all a different spawn count. So the first ones respawn only 1 or 2 times. Then the next group respawns 3 or 4 times, and the last one 7 or 8 times. And also I mostly have a bunch of badguys placed in the mission zone that do not respawn but get teleported elsewhere. That way there will be less enemies after each group you kill, but it won't become a boring walk if you have to respawn because there are still a few patrols around. When you progress through the map, the patrols will also move to a new waypoint and when you get out of the area they patrol in, the spawncount is reset to 0, so they won't group together at X and be an easy target for spawnkillers.

[ Edited Mon Aug 11 2008 ]
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ChAoS KMHH
Mon Aug 11 2008
Registered Member #2174
Joined: Fri Jul 25 2008
Posts: 18
Thank you for your help once again MichaBen.
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