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NUT ACE
Sun Jul 19 2009
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
For anybody who's interested...

On Godfathers forums we started a new project...
You've seen maps which have to be played in sequel. Normally they are build by just one person.
We started a bit of a new thing...


Announcing our latest and greatest mission design challenge.

Mission Type: COOP
MOD: SG MOD 2.0


Simple huh? Well not quite that easy. Here is the hard and fast rules and instructions.


This mission will be based on an episode environment, each mission to take 1 day in the x days of the overall mission. "x will depend on how many entries we receive." How are we going to do that, you may be asking. Ok then here you go..

We will supply each entry with a template map, the mapmakers job will then be to build his or her mission within this environment. see below.

Current entries:

TMOldMan B1 to B4
Tacoma B4 to D1
hammerman D1 to A4
Crossbow A4 to C2
JobiWan C2 to A3
PRATCH1 A3 to D3
Ghostman1965 D3 to A1
Godfather A1 to C4
SGM-Bloody C4 to A2

template map image


As you can see the mission has been divided up into grid sectors. Each mapmaker will be assigned a start and end grid. They can then place their "Start Player" marker within your start grid, You then decide what path or paths you want or expect the players to follow. Then build your final battle in your end grid. 99% of the actual construction has already been done for you all you do is build the battle.

Now as I said each mission will in theory be one day, so if we get 7 entries we could then have 7 maps that link together in order and provide something completely new to the players.

Here are some sample screens:









A ready made environment all you do is plug in the mission.

Anyone care to step and and try their hand?


Rules
SG MOD 2.0 ONLY
COOP
HUMAN BOTS ONLY
GROUND BASED VEHICLES ONLY
NO AI RESPAWERS WITHIN SIGHT OF PLAYERS
GROUND BASED VEHICLES OR FOOT TRANSPORTATION ONLY (no gates or portals)

Each Mapper will be expected to complete the episode within two weeks from receiving the template.

Map Stats
20 marker
1 effect
223 building
107 decoration
175 foliage
1 vehicle
4 object
531 Total Objects

VB Memory 11,583,520
IB Memory 967,326
Texture Memory 45,796,352
Total Memory 58,347,198

Plenty of room to do your dirty work.

How will it work?

Each entry will be sent the same NPJ template. They will then make a copy of this file, to be used in NILE (DON'T US THE MASTER TEMPLATE WE SEND YOU IN NILE) We will then assign random start and end grids to each mapper, as mentioned above. The missions will the be tracked (via WAC) to make sure the missions are then played in the correct sequence. Meaning in the area where one mappers mission ends, another starts.

** NOTE use of this template for any other reason then the above mentioned competition is NOT permitted. and don't think we won't know.

It has to be made in NILE though... And it has to be made for the SG-mod2. You are not allowed however to use any of the alien AI or vehicles.

All vehicles have to be groundbased as well.

So if your up to something new and want to show you're Evil stuff, you are welcome to join in...

NUT ACE out




[ Edited Sun Jul 19 2009 ]
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MichaBen
Sun Jul 19 2009
Registered Member #1336
Joined: Tue Jul 25 2006
Location: Netherlands (Rotterdam)
Posts: 267
This is what I get when following the link:
wrote ...
The error returned was:
Sorry, the link that brought you to this page seems to be out of date or broken.


Also, what is meant with 'made in NILE'. NILE is a fine editor, but horrible when it comes to COOP gameplay. Will it still count when the map is converted to bms in the end? As basically the map is still made with NILE then, but doesn't have the flaws of the npj/npz file format.
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NUT ACE
Sun Jul 19 2009
picard
Registered Member #1450
Joined: Wed Oct 11 2006
Location: The Netherlands
Posts: 635
MichaBen wrote ...

This is what I get when following the link:
wrote ...
The error returned was:
Sorry, the link that brought you to this page seems to be out of date or broken.


Also, what is meant with 'made in NILE'. NILE is a fine editor, but horrible when it comes to COOP gameplay. Will it still count when the map is converted to bms in the end? As basically the map is still made with NILE then, but doesn't have the flaws of the npj/npz file format.


Sorry has to be NPJ/NPZ file....

NUT ACE out...
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