Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
Teleporting Instructions (DFLW)
Creating a Teleportation Event is Not as difficult as many of the so-called “tutorials” on this subject would have one believe. I’m not knocking them, since without them I’d still have no idea how to Teleport. – but it’s still worth the while making an attempt to explain this simple event a little more clearly for the novice Mapper.
To Teleport, you really don’t need anything more than is required for any other type of “Event:” with the exception of a “Teleport Target.” The “Teleport Target” is just another “Marker” in the now familiar list of Map “markers.” Or is it?
It is, and it’s not. This sucker let’s you do some pretty cool stuff.
Go to your Map (your *.mis file) in the Editor, get in Insert Mode and go to the “Markers” list. Down towards the bottom you’ll see one named: “Teleport Target.” Select that and place it on your Map in the usual way with markers. This guy though, you want to place where you intend the Teleport Materialization to occur. Not the location from which he will Teleport …
Place this Marker in the desired location and determine “whom” it is you’ll be teleporting. It’s a good idea to get that established now.
You can Teleport either yourself (or Any “Player”) or an AI. For the present, let’s deal with AI Teleportation.
Select the AI you’ll be teleporting. Create a “Group” designation for him and assign him to that Group in his “item attributes.”
Just after doing this is a really good time to go and set the Same “Group” designation to the “Group” ID in the “Item Attributes” of the Teleport Marker, too. Remember that these must Always, always be the same; identical. AI Group must be the same as that assigned to the TT Group. (TT / Teleport Target).
You’ll notice that in the “Waypoints” segment of the TT “Item Attributes” – Waypoint “Name” is grayed out. Makes sense, since you can’t name this marker. Above it, however, in the TT’s Waypoint List Number – you MUST put the number – “1”
Just – 1.
From here forward for “this” Map – each new TT you place must be numbered sequentially from this basis. i.e. The next will be numbered, “2,” after that, “3,” etc …
After you’ve done this, go to “Events” to establish the “Teleportation” Event. Here you’ll notice there’s no “Teleport” option in the Events list of possibilities. That’s Ok – don’t worry about it now. Just Name the Event whatever you like and then, to the right, determine and select which “Event Condition” you’ll use to trigger the Teleportation.