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JO:TR 10 year anniversary
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Fri Jun 20 2014
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
Celebrating 10 years JO:TR

Unfortunately NOVAWORLD is a major party pooper... or, a more reasonable explanation: they are celebrating their anniversary right now with the whole team and decided to shut their servers down. Everybody deserves a break every now and then.

Can you guys consider setting up a HmS server on Tunngle? That's eventually where we are going anyway with this game.

And please.. Wedge have a look at the updated files I sent earlier today. Things you never saw before.. Also consider applying the two .aip to your maps, it's a minor text editor copy/paste thingy.

After all, it's called hardmaps,right?

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*HmS*Wedge
Mon Jun 23 2014
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
Thanks Shemi I have got the map and will look forward to testing it when I get a moment, really busy with work and things just now but will let you know asap when we test it.
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Wed Jun 25 2014
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
I made a new preview video:

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Thu Jun 26 2014
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
If you don't understand wac script, you can always expose yourself with hacked .aip files:




I have no reason to believe this will not work in JO:TR

[ Edited Sat Jun 28 2014 ]
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Sat Jun 28 2014
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
Please compare the previous clip of SAM firing missiles from custom .aip to my raw wac example.

I am triggering a similar effect from simple wac script. Please note the difference in motion: erratic firing from custom .aip compared to perfectly synchronized SAM motion and rocket firing resulting from basic wac scripting without hiding stuff.
Also watch the same clip to see a shrubbery throw smoke grenades.



After experimenting with custom aip I have found several occasions on which it would sysdump.
Opposed to AWMOD team I would say:
CUSTOM AIP = DO NOT USE

[ Edited Sat Jul 12 2014 ]
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Fri Jul 04 2014
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
If you played the demo Bloody Hell, you have seen what I did in 8 hours...

If you wonder what I can do in three months, just watch..




This map is specifically designed for the loyal hardmaps fans!
Hardmaps only - 100% TR

The ultimate goal:
- Kill noobs (they WILL wet their pants and cry for their mother)
- Kill PLazma (you will definitely die laughing on this one, mate!)
- Kill Kovoet (je lacht je dood!)
- Kill Tom Berenger (ja, jij ook, Nico!)
- Kill Snow9753 (je gaat je ook dood lachen)
- Kill Jiggy74 (you will also die laughing)
- Kill Shadowman (you are definitely supposed to die laughing!)
- Trick and Treat Santa-Claus and make him die laughing too
- Kill Steel-Rain with steel rain, lol
- Kill AOD-slippery (no way you can snipe my bots, but please, proof me wrong!)
- Kill saddamcocaine (please try to find an easy way to finish victorious! you are always good at finding loopholes!)
and everybody else I did not mention... this one's dedicated to you!

The only thing I did not do was prevent Redhead from being disappointed by blocking the med pack. I will keep it in mind and try to think of a script dedicated to you! Something like... Bloody Medics -RedOps - TR maybe.. hehe yeah, that would do.. perhaps I may just block anything else but the medpack.. haha...

[ Edited Sat Jul 12 2014 ]
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*HmS*Wedge
Fri Jul 04 2014
Captain Slow

Registered Member #3
Joined: Fri Dec 19 2003
Location: Scotland
Posts: 4651
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Sat Jul 05 2014
Registered Member #2938
Joined: Fri Mar 21 2014
Location: Banks of the Styx
Posts: 130
Glad you liked the vid, Wedge!

Possible issue:
VB Memory = 27,619,200
IB Memory = 2,207,058
Texture Memory = 95,172,800
________________________
Total Memory = 124,999,058

That could be a bit of a problem there.. easy fix on stand by..


A nice feature I did not include in the video:
- Explorer mode
From start you must explore the entire mission zone before the enemy arrives!
You can get acquainted with gameplay, scout the mission zone, collect some information on the map story, enjoy the open art festival, visit the market place and spend your pocket money, and meet some of the locals.



Those SAMS are begging for Dirty Shad Sauce...

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