I have been working with a map. It is a coop play map that the coop has to defend the top of a hill. ( thats the short story) Well I can get some of my BGs to move in and attack. Others just sort of dont care LOL... Any ideas for me?
Joined: Fri Dec 19 2003 Location: Scotland Posts: 4651
You have to set them to the correct team, they need to be set to red team, as coop team is always blue team they will attack you if they are set to red team ;)
Hey Dustoff, Just a note with the red team waypoints. If too many bg's are set to run to the same waypoint, they will get there and simply stop, potentially grouping up to the point a player can rack up easy points with a single AT4 round.
I made that mistake with the first map I ever made. If the players dies in the bg assault -- when he/she returns to the confrontation site, there's 30 bg's lingering around in a big mass. I guess a way around that would be to set 2 waypoints for a group and keep it looped. The bg's will run back and forth like fools, but they'll stop where they're at to shoot and you won't get that pile up. (3)