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Moving insertion point
Moderators: Hardmaps Administrator, *HmS*Wedge, *HmS*grunt, *HmS*Trevor, *HmS*LongBow
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Bibi
Sat Nov 19 2005
Registered Member #904
Joined: Sat Nov 05 2005
Location: Canada
Posts: 13
Everyone,

I played on a server tonight called ratshole (can't get server stats)
with someone called rat - something, and when you die in game you come back where you died. You don't have to run from the same insertion point like in hardmaps games. Your insertion point becomes where you die.
It was a coop game.

How do I do that in my maps?
A moving insertion point....?

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*HmS*NON
Sat Nov 19 2005
*hms*non
Registered Member #85
Joined: Tue Feb 03 2004
Location: Netherlands
Posts: 1087
It is not moving, it is just not there! Iff you don't put a insertion point in at all you respawn where you die.
But I dont think you should use it (52) , it is no fun when you never mind when you die. Iff you die you just respawn on the same spot so that makes it to easy for HARDMAPS!
And it is not good for your health, iff you die and have to run back is much better (29) (51) (28)
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*HmS*Rodge
Sat Nov 19 2005
Registered Member #534
Joined: Wed Feb 23 2005
Posts: 953
And if you die and respawn at the same spot, the bg is still there killing you one more time and then itīs the same thing the next time you respawn. Not good for you stats.
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*HmS*Trevor
Sun Nov 20 2005

Registered Member #35
Joined: Tue Dec 30 2003
Location: Lincolnshire England
Posts: 2080
You get spawn armour, makes the game too easy, will never happen knowingly on a Hardmaps server. (44)
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Bibi
Fri Nov 25 2005
Registered Member #904
Joined: Sat Nov 05 2005
Location: Canada
Posts: 13
Thanks for the replies, I was interested strictly in spawning where I die for maps I play privately locally or for maps hosted outside Hardmaps. I agree with all your concerns. It takes all the fun out.
You play better when you have to run 850 km too, more cautious and realistic. Besides, gotta get all those snipers along the way!

(37) (37)
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